Neoblast wrote:We are preparing a nice update for the Planet Ring Server. Adding things like a webquery to check online users from a website and some other things/fixed to enhance the experience.
Good to hear! Hopefully stability will be improved. I can't recall the last game I played on Planet Ring where the server didn't crash. Any update on the microphone fix for PC-DC and Netopia users?
Neoblast wrote:We are preparing a nice update for the Planet Ring Server. Adding things like a webquery to check online users from a website and some other things/fixed to enhance the experience.
We'll keep you posted!
Great, awesome news
pcwzrd13 wrote:Any update on the microphone fix for PC-DC and Netopia users?
There's a draft program that redirects the voice packets over to the external IP. It is very buggy an the timing is tricky, once we improve it, we will release it.
The game was made consiering it would be using using dial up, and the voip part ends up getting the other party's internal network IP and tries to send the voice data there, which will not work obviously.
I can dial in and get connected, I get through the registration process and everything and then my little man is stuck unable to move in a wireframe view. I can use the triggers to rotate the screen, but cannot walk around, and I'm not in the place with all the games. What am I doing wrong?
The patched CDIs are a no longer you'd just play with a clean CDI er the GD-R
Tables full because not port-forwarded (way too much work especially across all titles and did not budge when I tried), so enable DMZ on your Dreamcast's IP!
Quake 3 connect reveals your Dreamcast's IP address