Unreal Tournament - Status

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Xiden
Rank 9
Posts: 948

Re: Unreal Tournament - Status

Post#51 » Tue May 30, 2017 6:06 pm

The-Amazing-Mr_V wrote:What about offering to buy it from epic? Maybe give them some incentive?


Epic apparently doesn't have the source code anymore. :cry:

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Bob Dobbs
Sub Genius
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Re: Unreal Tournament - Status

Post#52 » Tue May 30, 2017 11:42 pm

I feel the trail is at it's final end...

(I love when I say that because usually something good happens...like reverse psychojello luck)
Regards,
Bob Dobbs

ncman071
Anarki
Posts: 99

Re: Unreal Tournament - Status

Post#53 » Wed May 31, 2017 6:46 pm

Can't you guys just conjure up some UT servers...I mean....dayum

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Mechanic
drunken sailor
Posts: 165

Re: Unreal Tournament - Status

Post#54 » Wed May 31, 2017 6:59 pm

Just play the pc version?
I duuno just a thaught :/

ncman071
Anarki
Posts: 99

Re: Unreal Tournament - Status

Post#55 » Wed May 31, 2017 7:16 pm

No!!!!!! DC is the only way my friend!!!!

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Bob Dobbs
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Re: Unreal Tournament - Status

Post#56 » Wed May 31, 2017 7:40 pm

Ditto, ncman071! It's just not the same plus they make you download "stuff" on most servers. Dreamcast is the way I like it...connect, run and gun!
Regards,
Bob Dobbs

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The-Amazing-Mr_V
Dead House
Posts: 381

Re: Unreal Tournament - Status

Post#57 » Thu Jun 01, 2017 1:08 pm

Bob Dobbs wrote:Ditto, ncman071! It's just not the same plus they make you download "stuff" on most servers. Dreamcast is the way I like it...connect, run and gun!



Agreed! I wouldn't be here if I wanted to play these games online!

Retrojaner
lithium
Posts: 40

Re: Unreal Tournament - Status

Post#58 » Mon Jul 24, 2017 4:47 pm

How to program a private server for PSO without the source code? Why is a server for UT not possible in the same way?

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pcwzrd13
Seen Any Sailors?
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Re: Unreal Tournament - Status

Post#59 » Mon Jul 24, 2017 4:53 pm

Retrojaner wrote:How to program a private server for PSO without the source code? Why is a server for UT not possible in the same way?


The server software for PSO was reverse-engineered using packet logs that were captured back when PSO was still online via official servers. Unfortunately no such packet logs exist for the Dreamcast version of UT or many of the other games for that matter.
PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964

YouTube Channel : Dreamcast Live

Retrojaner
lithium
Posts: 40

Re: Unreal Tournament - Status

Post#60 » Mon Jul 24, 2017 5:05 pm

Compare client packets Dreamcast and packets PC? Server packets Dreamcast and packets PC are perhaps similar?

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