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Re: Unreal Tournament - Status

Posted: Tue May 30, 2017 6:06 pm
by Xiden
The-Amazing-Mr_V wrote:What about offering to buy it from epic? Maybe give them some incentive?


Epic apparently doesn't have the source code anymore. :cry:

Re: Unreal Tournament - Status

Posted: Tue May 30, 2017 11:42 pm
by Bob Dobbs
I feel the trail is at it's final end...

(I love when I say that because usually something good happens...like reverse psychojello luck)

Re: Unreal Tournament - Status

Posted: Wed May 31, 2017 6:46 pm
by ncman071
Can't you guys just conjure up some UT servers...I mean....dayum

Re: Unreal Tournament - Status

Posted: Wed May 31, 2017 6:59 pm
by Mechanic
Just play the pc version?
I duuno just a thaught :/

Re: Unreal Tournament - Status

Posted: Wed May 31, 2017 7:16 pm
by ncman071
No!!!!!! DC is the only way my friend!!!!

Re: Unreal Tournament - Status

Posted: Wed May 31, 2017 7:40 pm
by Bob Dobbs
Ditto, ncman071! It's just not the same plus they make you download "stuff" on most servers. Dreamcast is the way I like it...connect, run and gun!

Re: Unreal Tournament - Status

Posted: Thu Jun 01, 2017 1:08 pm
by The-Amazing-Mr_V
Bob Dobbs wrote:Ditto, ncman071! It's just not the same plus they make you download "stuff" on most servers. Dreamcast is the way I like it...connect, run and gun!



Agreed! I wouldn't be here if I wanted to play these games online!

Re: Unreal Tournament - Status

Posted: Mon Jul 24, 2017 4:47 pm
by Retrojaner
How to program a private server for PSO without the source code? Why is a server for UT not possible in the same way?

Re: Unreal Tournament - Status

Posted: Mon Jul 24, 2017 4:53 pm
by pcwzrd13
Retrojaner wrote:How to program a private server for PSO without the source code? Why is a server for UT not possible in the same way?


The server software for PSO was reverse-engineered using packet logs that were captured back when PSO was still online via official servers. Unfortunately no such packet logs exist for the Dreamcast version of UT or many of the other games for that matter.

Re: Unreal Tournament - Status

Posted: Mon Jul 24, 2017 5:05 pm
by Retrojaner
Compare client packets Dreamcast and packets PC? Server packets Dreamcast and packets PC are perhaps similar?