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Re: Unreal Tournament - Status

Posted: Tue May 15, 2018 2:16 am
by 1nick9
the way this is progressing nearly makes me think its simpler to make our own port of ut....... btw im no coder

Re: Unreal Tournament - Status

Posted: Tue May 15, 2018 2:36 am
by 1nick9
reason i say that is i figure the ut is very server end heavy with resources etc so hence there hasn't been a reversal of the code like a lot of other games that are mostly p2p off the game n just require the lobby. reversing the unique server assists be very difficult. hence the need n want for the original server code to port to new servers........

that's reason why i nearly think its simpler for a skilled coder to just port the game in its completion so take away the guess work between fixed asset types needed by engine.

that is of course assuming we don't get lucky n get the old server code..

once again i'm no skilled programmer so don't have the skills to do it so not an attack on ppl cause i think they should just seems like more realist step if server code is never retrieved.

Re: Unreal Tournament - Status

Posted: Tue May 15, 2018 9:56 am
by Xiden
Its mostly going to come down to having to swap out asset references in the server code. Shu got pretty far in the connection process I believe awhile back. But ultimately seems like new custom server code will be needed. And since UT for DC is optimized that would be the preferred version. However it will likely be awhile before we see further development on this due to other projects. Best bet to getting it back sooner would be if the original developers could locate the server code for us :)

Re: Unreal Tournament - Status

Posted: Tue May 15, 2018 4:06 pm
by Wilco
Exactly.


-drez01- wrote:Image

Re: Unreal Tournament - Status

Posted: Fri Jul 13, 2018 12:15 am
by Upgrayedd
Still holding out with fingers crossed.

Re: Unreal Tournament - Status

Posted: Fri Jul 13, 2018 7:37 am
by Nico0020
There are two topics on this board that always make me excited and then let down when I see them bumped. This one, and the one about Slave (which I have been responsible for those bumps.)

Where is our slave update anyways....

Re: Unreal Tournament - Status

Posted: Sat Jul 14, 2018 8:13 am
by Mechanic
UT pc works just fine :? 8-) :o

Re: Unreal Tournament - Status

Posted: Sat Jul 14, 2018 4:46 pm
by Xiden
Mechanic wrote:UT pc works just fine :? 8-) :o


So does quake pc :P but its not the same :( :( unless u get a dc controller to usb for pc haha :P

Re: Unreal Tournament - Status

Posted: Sun Jul 15, 2018 8:32 am
by Mechanic
Xiden wrote:
Mechanic wrote:UT pc works just fine :? 8-) :o


So does quake pc :P but its not the same :( :( unless u get a dc controller to usb for pc haha :P

True it isnt the same. It's nice to just pop a game in without dealing with which version i need , what windows and drivers to use or what downloads i need to connect to a server. Consoles make it plug and play. Isnt there any orginal seganet game developers around here that can pitch in on the UT resurrection?.

Re: Unreal Tournament - Status

Posted: Sun Jul 15, 2018 8:55 am
by Xiden
Mechanic wrote:
Xiden wrote:
Mechanic wrote:UT pc works just fine :? 8-) :o


So does quake pc :P but its not the same :( :( unless u get a dc controller to usb for pc haha :P

True it isnt the same. It's nice to just pop a game in without dealing with which version i need , what windows and drivers to use or what downloads i need to connect to a server. Consoles make it plug and play. Isnt there any orginal seganet game developers around here that can pitch in on the UT resurrection?.


I bet Shu could reverse engineer a new server, but doing so would probably be quite a bit of work due to the nature of the game using a standalone server software like quake instead of p2p.(At least that's my understanding). It would be faster to do other games first I'm sure, and hope for a possible discovery of sever code in the meantime.