Right now, I’m using the really buggy Dreampi 1.7
So we have to fix THAT issue first.
Second, we have to test if the ethernet device works with a working Dreampi.
Third about cell phone games, will Sprint Direct Connect Data solve the issue? Tex Tiexera, the Sprint Executive Engineer says Data can go both at high speed and low ping time with Direct Connect Data.
I was thinking of a similar idea to turn AY CONSOLE GAME with a multiplayer mode that’s single/split screen mode and maximum one player per joystick, (meaning sharing controls like with certain Intellivision games will have to be Scout’s Honor) can e turned online if you’re within 2400 km by beating half a frame’s ping time there and back. I assume if you can fit data within a half frame, then you don’t need to buffer data, store positions, anticipate opponents etc. Because all moves will be transmitted and received within a half frame. The baisc idea is available at http://netrogames.com