Ghost Blade

A section to post your reviews of Dreamcast games. See rules for details.

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Forum rules
Rating System: Please include a rating on the scale from 1 to 10. Make sure to put the name of the game in the topic title (game name must be first in the title) Example: 'Toy Racer Review by yadayadagames'. Also include a poll with options 1-10 other users can rate the game (you can add our own subtitles for each ranking or leave it blank). Example: http://dreamcast-talk.com/forum/viewtop ... f=34&t=789

Poll: tell us what you think of the game

vomit!!!
0
No votes
fuck you Hucast
0
No votes
awful
0
No votes
playable
3
43%
not into shmup but I'll give it a go
0
No votes
decent
1
14%
love the pre-rendered stuff
0
No votes
very good
3
43%
awesome
0
No votes
best game in the genre
0
No votes
Total votes: 7

User avatar
mazonemayu
Agent Provocateur
Posts: 3752

Ghost Blade

Post#1 » Tue Jan 12, 2016 4:05 pm

Image

Gameplay & Story

Something that was banned 10.000 years ago is back, and it is pissed off (as it usually goes with shmups, but then again this part is totally unimportant). :mrgreen:

So now for the gameplay, it's a shmup so there's really not much to say, you love or loathe the genre. There's the regular shot which can be upgraded giving you either front (concentrated in a small powerful beam), front + diagonal or front (wider but weaker than its other version) laser, depending on which ship you choose. Then there's the frontal beam which concentrates all your firepower and slows down your ship bullet hell style, great for evading enemy fire. When using this shot enemies release orbs which can be picked up and they fill a gauge. Once full it gives you a bomb, rinse, repeat; you can have as many bombs as you like, classically they destroy everything on screen. Gameplay is well balanced and your ship is very responsive, great collision detection too. Also there's a lot going on at the screen, with enemy fire, bonus stars & orbs to pick up which can be quite confusing at times if you are a beginner. Bosses are classic hulkish machines, throwing wave after wave of everything they have at you...There's also a 2 player mode, which I haven't had time to check out yet as my copy only arrived yesterday, but I'll check it with a friend soon.


Graphics

Hucast have really outdone themselves on this front, it's all incredibly crisp and detailed, from the ships to the pre-rendered backgrounds, the clouds, vibrant colours, etc...excellent work here


Sound/Music

Great job here also, sounds are ok as far as you have time to notice them in a shmup :lol: I totally like the soundtrack, specially in level 3, synths & pumping beats are all I need when blowing up stuff.


Replay

So far I'm having loads of fun with this, specially with there being 3 different ships & basically 3 ways to play. then there's the 2 player mode...

Overall
8/10

I'm giving it an 8 because it is by far the best game Hucast has made so far, gameplay and presentation wise. It's a bit easy for my taste and I already finished it, but don't let that keep you from playing it, it'll be difficult enough for most folks. Only thing I'm really missing is: I was sorta hoping to unlock a hard mode when I finished it, but then again that's just me :lol:
We are SEGA generation.

my collection
vids

PAL/EU complete
NTSC/US complete
310 JAP games to go

User avatar
Wrath of Khan
Herione Console
Posts: 475

Re: Ghost Blade

Post#2 » Tue Jan 12, 2016 4:28 pm

Yup, I wanted a hard mode too. It was a lot of fun. Iv'e beaten the game with two ships. The larger ship with the widest spread shot is tricky. It feels harder to win with this ship. It's a lot of fun in two player mode. A friend and I completed it over Christmas. It's much easier in two player mode, almost too easy.

Yes, it's hard to look at neo xyx's low res graphics after the ghost blade.
I'd score it a 7.
Dux 2 looks nice as well...

User avatar
noiseredux
Power Stone
Posts: 586

Re: Ghost Blade

Post#3 » Tue Jan 12, 2016 9:16 pm

still need to get this one...
Image

User avatar
mazonemayu
Agent Provocateur
Posts: 3752

Re: Ghost Blade

Post#4 » Wed Jan 13, 2016 5:21 am

Wrath of Khan wrote: Iv'e beaten the game with two ships. The larger ship with the widest spread shot is tricky. It feels harder to win with this ship.



ok, so I did a few quick runs again, so now I've 1 CC-ed the game with all 3 ships & I find the blue (center one from the select screen) one the most challenging. from me from easy to hard it is: green ship, purple ship, blue ship.
We are SEGA generation.

my collection
vids

PAL/EU complete
NTSC/US complete
310 JAP games to go

User avatar
Wrath of Khan
Herione Console
Posts: 475

Re: Ghost Blade

Post#5 » Wed Jan 13, 2016 1:48 pm

mazonemayu wrote:
Wrath of Khan wrote: Iv'e beaten the game with two ships. The larger ship with the widest spread shot is tricky. It feels harder to win with this ship.



ok, so I did a few quick runs again, so now I've 1 CC-ed the game with all 3 ships & I find the blue (center one from the select screen) one the most challenging. from me from easy to hard it is: green ship, purple ship, blue ship.

Yup, that's what Iv'e found too. Iv'e yet to win with the blue ship.

Check this video out https://www.youtube.com/watch?v=_egaLlJT8rM
The boss's are easy. More play testing could have caught this.

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