Project Gotham Racing Review (Original XBOX)

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Rating System: Please include a rating on the scale of 1 to 10. Make sure to put the name of the game in the topic title. Please don't make more than one topic for each game, i.e. no duplicate "threads". Also include a poll with options 1-10 other users can rate the game (you can add our own subtitles for each ranking or leave it blank). Example: viewtopic.php?f=34&t=789

Poll: Project Gotham Racing: Chequered Flag or Oily Rag?

1. Spirit Of Speed
2
17%
2. An insult of the memory of MSR
0
No votes
3. I prefer Opel Astra's to Ferraris
0
No votes
4. It's not on the Dreamcast.
2
17%
5. I-scream Cones
0
No votes
6. Pretty Good Racing
2
17%
7. The Dream Lives On
1
8%
8. Microsoft does what Sega-didn't
1
8%
9. Bill Gates ate my DC!
2
17%
10. Duh-nuh-nuh-nuh-nuh-nuh-nuh-nuh, BATMAN!!
2
17%
Total votes: 12

rjay63
Dead House
Posts: 381

Re: Project Gotham Racing Review (Original XBOX)

Post#11 » Wed Dec 02, 2020 5:14 pm

I should say the majority of the DC's hardcore racing fans were not impressed with MSR either. Their preferences were Ferrari F355 and Sega Rally 2. I am an exception in this regard! :)

My default controller for playing MSR or Daytona USA 2001 is the Madcatz Dream Pad. In fact the only game I used the official controller on was Shenmue 1 (as it had compatibility issues with the Madcatz). I am also not a fan of the PS2 Dualshock for racing games (no analogue triggers) so I purchased a Ferrari PS3/PS2 pad that allows you to map the movements of the left analogue stick to its analogue triggers.
https://support.thrustmaster.com/en/product/dualtrigger3in1rf-en/
My Metropolis Street Racer Blog: http://www.msrdreamcast.blogspot.co.uk
MSR ghosts/time trials and official DLC: http://www.dreamcastlive.net/metropolis ... r-dlc.html

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