DR TEAMCAST wrote:I will glady help with this. I have a server setup, and can send whoever is participating an auto-connect disc for it. I know impulse or brouke don't exactly have the time to monitor the server to restart it
I'm also hosting it on an actual VPS with a good amount of RAM for Dreamcast servers. And since I will be also helping I can restart the server as it crashes. Only problem is, when I tested the server with someone else a few days ago. I could not see the other player, and all of the tables for each game said "table full".
Unless the earthcall devs are going to setup a debug server for this? Moreover than bugfixing they should implement some crash recovery so if the server crashes it can restart allowing others to just reset and reconnect
DR TEAMCAST wrote:Getting the VOIP packets correctly transported on DreamPi probably wouldn't be a mountain moving task either. imo that should be implemented along with the crash recovery and making sure when it is compiled it operates without issues like you mentioned with the info center exit and mine with the game tables being full. Perhaps even including the external dependencies with the source because it does take quite awile to find the corect devel libs to get
I don't think I'm being overly critical if they can make the server those few things wouldn't be a difficult as reverse engineering it to begin with. Maybe the can even get in this thread
pcwzrd13 wrote:Not sure if you know this already but there is an official thread for reporting Planet Ring server bugs here. I think most of the bugs have already been reported including crashing upon checking the leaderboards, crashing with too many players on the server, the full table bug, Bubble Bobble synch errors, Dream Dorobo not starting, etc...
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