Page 2 of 2

Re: F355 Action Replay codes

Posted: Sun May 05, 2019 12:43 pm
by Anthony817
Yeah, I just wish that the cheat menu was activated inside of GDMENU so we could actually use the damn codes to run the games in widescreen or whatever other hacks when the games are loaded. The cheat menu is fully there, it just never got enabled because neuroacid was still testing it, then he just up and went M.I.A. and hasn't been seen anywhere on the net since 2017. I fear the worst has happened to him.

You can see what the menu looked like here, pretty damn awesome! We just need somebody to try and get it working from inside of GDMENU.

Browsing cheat codes list
Image
Enabling codes for a specific game
Image
Crazy Taxi 2 has codes on and is enabled
Image
Selecting add game from the sub-menu
Image
Editing new game title
Image
Adding a code to the newly created title
Image
Setting new code description
Image
Selecting edit code option
Image
Viewing/editing code values
Image

We were discussing this over here,
https://assemblergames.com/threads/unof ... ost-983617

Re: F355 Action Replay codes

Posted: Sun May 05, 2019 12:52 pm
by mistamontiel
Is keyboard support there!?

Shocking that GS nor CB has that.. and keeping track of your blocks probably not a possible

Re: F355 Action Replay codes

Posted: Sun May 05, 2019 1:03 pm
by Anthony817
I have no idea, he never released the cheat menu inside of the current GDMENU. It has the app embedded inside of the binary in the current release, but it was never activated.