Total bleemcast/bleemshell noob (even though I have that mgs bleemcast disc, unused so far part of a lot of dreamcast games I got last year)
1- ..is bleemshell just a bleemcast embedded game launcher thats a cdi/gdi within gdmenu? also do you just add psx cdi's to gd menu maker too like they're dreamcast cdi's?
2- Also- I have a saturn/ps2 to dreamcast controller adapter, would it play nice with this if I were to get a ps2 controller and hook it up for the second analog stick and l2/r2?
3- ...Are the titles listed on that thread in OP all verified working well or I have to sift through comments (been scanning them) to ensure compatibility?
4- And lastly, always curious of this sort of stuff even if high level - how is this done if only a few retail bleemcast discs were ever released? from the leaked bleemcast beta that was supposed to support so many more games before Sony said no to it, and modding the games themselves to play nicer with the wider supported bleemcast beta API/framework?
side question 5- Why aren't the retail bleemcast games on there, like MGS? Because the real deal needs to be ported to gdemu too?
6- is game saves an issue either to the VMU or block size wise? will I need to buy like 30 VMUs if I wanted to play 30 bleem games, like the retail bleem games taking up nearly the whole VMU?
I think I'm gonna wait for a 256gb microsd sale (lol) for a reputable brand, but maybe I should just opt for 256gb for peace of mind. right now with just dc and some home-brew, I only have to do a little re arranging with my 128gb. but if I'm going to buy another microsd, maybe I should get more overhead than 200gb..
was more curious about SD card sizes for gdemu in a general sense but your 'off topic' subject has made me curious lol