MrSega wrote:HanedaFGN wrote:MrSega wrote:Haneda, the KIDSPAD report doesn't add up. First of all, the logo design on the Korean App looks totally and completely different than the KIDSPAD trademark logo seen on the document. Also, the owner of the trademark is SEGA TOYS. How would this be releated to the Korean app?
The US trademark document would only apply to America. Products have different logos in different regions. Sega Toys is a more competent division to undertake this endeavor because the app caters to children.
So what FGN is saying is that SEGA TOYS will likely cater this product to the youth in Japan,America and Europe?
Can FGN gather any information on SEGADRIVE, SEGA's upcomming arcade board, and the console variant for it?I'm not sure whether to call it NEPTUNE or Super System, because in the game "Super Demensional Game Neptune" the main character referanced in the game is an unamed SEGA console named "NEPTUNE" that is suppossed to be more powerful then her contenders.
I'll copy the text of the email from our source so that there is no confusion from me being the middleman:
"SegaDrive is not a name set in stone. Currently there is internal strife at Sega regarding when exactly the next arcade board should be prepared. Sega's in-house development studios do NOT want a new arcade board. It would make porting to current hardware more difficult. They would prefer the arcade board to fall more in line with the release date of next generation consoles. Sega brass agree with this view, as they want RingEdge and Wide to become widely accepted as a standard in the arcade industry, and the boards have not been given time to mature. Investors, of course, want another arcade board. Should the investors win over, the board will be called SegaDrive and be released soon. I'm sure that it was ascertained from the discussion of other company's hardware that there is no new console being prepared to be launched alongside the next arcade board.
As for Hyperdimension Neptunia (as it is known in the US), there's no hint there. Sega wouldn't use the same prototype name as an earlier system prototype. It would be a mess to archive the relevant data. Sega also dropped the planet code names (or release name, in the case of the Saturn) with the Dreamcast. Sega had no hand in the game, the only aspect where it passed through us was that we acted as the distributor in Japan. Don't get this confused as publisher; in our role as distributor, we simply did logistics; this means we moved the boxes from the factory, to warehouses, to stores. We perform this function for many publishers, as we have excellent distribution channels throughout Japan. None of the studios involved in Hyperdimension Neptunia have any exclusive ties with Sega, and they are all external companies. It's just a quirky game with a goofy plot. That's all."