Doom for DC FAQ
- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: Doom for DC FAQ
Networking was fixed by kazade not long ago so i could reompile this and see.. but will not be till after june sad to say
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- rebel
- Posts: 15
- Dreamcast Games you play Online: PSO
Daytona
Ooga Booga
Quake 3
discord: state_product
- KnightNZ
- rebel
- Posts: 21
- Location: New Zealand
- Contact:
Re: Doom for DC FAQ
This is now available for self-compilation fwiw.
Last edited by KnightNZ on Sun Jan 05, 2025 4:32 pm, edited 1 time in total.
- Holsten
- Cracked LCD
- Posts: 406
Re: Doom for DC FAQ
i have been wanting to try this for over 10 years but i have never been able to find the game that has networking.
Holsten knallt am dollsten.
- megavolt85
- Developer
- Posts: 2159
Re: Doom for DC FAQ
many years ago jj1odm connected the ENC28J60 network adapter to the serial port, now this network adapter is sold as a module for arduino, I ordered one and am going to test it with games like xash3d, nuquake, classicube.
personally, I think that for homebrew we need a cheap, easy to assemble device and one that will have a data transfer rate at least 10 times higher than dialup
personally, I think that for homebrew we need a cheap, easy to assemble device and one that will have a data transfer rate at least 10 times higher than dialup
- Lan-Di
- core
- Posts: 120
Re: Doom for DC FAQ
There is a build of DooM on the SGA collection,(ripped) from my personal copy. it includes doom 1 doom 2 and both of the official mods to the games.. I wonder can you do networking on that build.. haven't played it in a while.. 

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