Doom for DC FAQ

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Ian Micheal
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Re: Doom for DC FAQ

Post by Ian Micheal »

Networking was fixed by kazade not long ago so i could reompile this and see.. but will not be till after june sad to say

state_product
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Re: Doom for DC FAQ

Post by state_product »

Has there been any movement on this?

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KnightNZ
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Re: Doom for DC FAQ

Post by KnightNZ »

This is now available for self-compilation fwiw.
Last edited by KnightNZ on Sun Jan 05, 2025 4:32 pm, edited 1 time in total.

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Holsten
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Re: Doom for DC FAQ

Post by Holsten »

i have been wanting to try this for over 10 years but i have never been able to find the game that has networking.
Holsten knallt am dollsten.

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megavolt85
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Re: Doom for DC FAQ

Post by megavolt85 »

many years ago jj1odm connected the ENC28J60 network adapter to the serial port, now this network adapter is sold as a module for arduino, I ordered one and am going to test it with games like xash3d, nuquake, classicube.
personally, I think that for homebrew we need a cheap, easy to assemble device and one that will have a data transfer rate at least 10 times higher than dialup

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Lan-Di
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Re: Doom for DC FAQ

Post by Lan-Di »

There is a build of DooM on the SGA collection,(ripped) from my personal copy. it includes doom 1 doom 2 and both of the official mods to the games.. I wonder can you do networking on that build.. haven't played it in a while.. :idea:

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