2018 and counting- Doom for Dreamcast Online

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Scrivani
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Re: 2018 and counting- Doom for Dreamcast Online

Post#31 » Fri Feb 16, 2018 11:34 am

BananaXX wrote:Honestly I think at this point the best way we can get Doom working online to to use a more current source port with better networking. I've been looking into porting Crispy Doom 4.3 to the DC using a bastardization of Crispy code and Chilly's code from 2010. I've never done DC programming before nor done any sort of porting so the progress is slow but I'm confident it can be done. If we could distribute a .cdi with this and freedm.wad we could facilitate easier online play among the community rather than everyone trying to burn their own copy and hoping their .wad's match.
Nice option, if you have progress let us know, open a post just for this, i am sure you can get some expertise help, if needed. Also in DCEmulation forum.

Meanwhile, I'm going to burn Doom Online DC (World) , hosted at emuparadise. If someone did the same let me know to start the attempts.

theisozone option of Doom DC says that there is no network support, not sure if is 100% true, so I'm not going to try this one by now.
Last edited by Scrivani on Fri Feb 16, 2018 11:34 am, edited 3 times in total.

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Roareye
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Re: 2018 and counting- Doom for Dreamcast Online

Post#32 » Fri Feb 16, 2018 11:36 am

I hope you guys can get to the bottom of it. Always been surprised few new titles take advantage of the DCs online feature, and an online Doom would rock.

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Scrivani
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Re: 2018 and counting- Doom for Dreamcast Online

Post#33 » Fri Feb 16, 2018 7:43 pm

DR TEAMCAST wrote:im pretty sure i gave impulse a CDI i compiled based off the "shitload of mods" release on TiZ, but its the online compatible port

ask impulse to look around on the dc-talk file manager, it was like early 2016
Ok, so Impulse give me this:

https://dreamcast-talk.com/uploads/doom_online_dc.rar

Please let's try with this same file. Someone let me know when have the game ready to test.

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Shuouma
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Re: 2018 and counting- Doom for Dreamcast Online

Post#34 » Sat Mar 24, 2018 3:45 pm

Hey Guys

I looked at this and I have now added modem support for DCDoom. I have also tested to play
from my DC after dialup against my Linux machine running SDL Doom. Works fine.

So the network-code is working. People just need to be careful when setting up the network variables.

Will release the CDI soon.

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mistamontiel
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Re: 2018 and counting- Doom for Dreamcast Online

Post#35 » Sat Mar 24, 2018 4:31 pm

w-0-w

Shuouma you're the best!

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DR TEAMCAST
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Re: 2018 and counting- Doom for Dreamcast Online

Post#36 » Sat Mar 24, 2018 6:26 pm

Shuouma wrote:Hey Guys

I looked at this and I have now added modem support for DCDoom. I have also tested to play
from my DC after dialup against my Linux machine running SDL Doom. Works fine.

So the network-code is working. People just need to be careful when setting up the network variables.

Will release the CDI soon.

SHU STRIKES AGAIN
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Nico0020
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Re: 2018 and counting- Doom for Dreamcast Online

Post#37 » Sat Mar 24, 2018 7:33 pm

Amazing! Shuouma, we can never thank you enough. I am hoping to see some video of someone playing online on this one day.

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scaryred24
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Re: 2018 and counting- Doom for Dreamcast Online

Post#38 » Sat Mar 24, 2018 7:42 pm

Not that you guys know this already but I've been quite busy with working with a lot of stuff with a few sub-communities within the Doom fanbase like Brutal Doom, Project Brutality, Touhou Doom, Project Black Mass, Zandronum, and various other smaller stuff across the entire scene. I also may or may not have contributed to this upcoming release so stay tuned I guess. :D
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Scrivani
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Re: 2018 and counting- Doom for Dreamcast Online

Post#39 » Sat Mar 24, 2018 8:12 pm

O
U
T
S
T
A
N
D
I
N
G

:D

OfManNotMachine
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Re: 2018 and counting- Doom for Dreamcast Online

Post#40 » Sat Mar 24, 2018 10:09 pm

Wowwwww.

This...is...AWESOME!!!!!!

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