If you don't have space you will get a save unsuccessful error.Spleet wrote: ↑Thu Apr 03, 2025 9:14 amSave files will exceed 80 blocks for gta3 and 125 for vice city, inn addition to the configuration save. It is advised that you only use a dedicated VMU for each game and only save to slot 1. Backing up your save periodically is also recommended.Cool_amigaN wrote: ↑Wed Apr 02, 2025 4:33 am So, I was able to build that newer version from 28/3. I passed to Staunton Island but when trying to save I get a notification "Save unsuccessful". What I am trying to do is to overwritte my current save but it fails (however it worked within Portland area). I also tried to save on a different slot but got same error. Do different save spots within the game need different space on the vmu? By using a different slot, do you need additional space on the vmu? Finally are there any updated instructions regarding compilation of the newer beta or do I just throw in the newer artifact/elf and compile?
As for build instructions:
https://gitlab.com/skmp/dca3-game/-/blob/main/README.md
They've been adapted for the current process.
However, I have also found that with the April releases, if I have a Jump Pak inserted I cannot load or save from the VMU. It will also not show the FPS counter on the VMU unless reinserted (still will not save with the Jump Pak inserted).
This is on multiple fresh formatted VMUs and virtual VMUs through Blue Retro. Pull the Jump Pak before boot and it works. FPS counter and save/load.
I usually play with a Jump Pak inserted and don't remember this happening on prior builds.