Metal Slug 6

Davor Vitief
noob
Posts: 1

Re: Metal Slug 6

Post by Davor Vitief »

In case anyone is interested, if you try to launch the game with the SD Adapter it executes the game and goes to the "now loading" screen just fine but then it gets stuck there forever.

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RazorX
brutal
Posts: 248

Re: Metal Slug 6

Post by RazorX »

mdd45 wrote:English Translation of Debug Menu from @tsuruo3_

OSHINAGAKI(Debug Menu)

Close Menu(Hold Pause)
DIP1
DIP2
DIP3
Stage Select
Test Stage
Sound Test
ADX Adjust
Reset


DIP1
Invincibility
Infinate Ammo
Infinate Bombs
Infinate Time
D button Enemy annihilation
Infinate Rush Blaster
Enable Auto Fire
1INT Mode
BGM OFF
TIME 00

DIP2
View Infomation
View PA Point
View Attack Rect
View Body Rect
View Push Rect
View Geo Scroll A
View Geo Scroll B
Do not show "Pause"  Off
Blood
Difficulty Level

DIP3
Screen size change Mode
Vertical screen play Mode
Flip horizontal Mode
Vertical filter
Bilinear filter
Super sample filter
Dither Off
Max brightness
Shadow Off
Background Off
Fix display Off
where it says:
View Attack Rect
View Body Rect
View Push Rect
what's the Rect stand for?

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mdd45
shadow
Posts: 8

Re: Metal Slug 6

Post by mdd45 »

i think it means rectangular (wire frame rectangular )

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dxen1
fire
Posts: 70

Re: Metal Slug 6

Post by dxen1 »

Id say the irregular file system is triggering it.. CDI might be more compatible.

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megavolt85
Developer
Posts: 1966

Re: Metal Slug 6

Post by megavolt85 »

it will only get worse with CDI
even small delays on the SD card cause the game to freeze
the sector size of the CDI image is not a multiple of the size of the SD or HDD sector, which will lead to additional delays

munooue
undertow
Posts: 32

Re: Metal Slug 6

Post by munooue »

Hello,
Did you had a chance to rebuild the CDI file with the proper IP.bin ?
Cheers !

limwer
noob
Posts: 4
Dreamcast Games you play Online: Phantasy star

Re: Metal Slug 6

Post by limwer »

The CDi image is no longer available for download.

:cry:

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megavolt85
Developer
Posts: 1966

Re: Metal Slug 6

Post by megavolt85 »

I was late at work today, so I didn't have time to build the CDI
to be honest, I'm not sure that the game will start from disk, even a slow SD card in GDEMU leads to the game freezing, and GDEMU's speed is much higher than that of the drive

munooue
undertow
Posts: 32

Re: Metal Slug 6

Post by munooue »

No worries, personnal life over all :)
Let's give a chance to a cdi release before giving up ! Lot of people are behind you with their cd-r ready to burn :mrgreen:

RealGaea
shadow
Posts: 7

Re: Metal Slug 6

Post by RealGaea »

dxen1 wrote:Great, but a observation..

rapid fire should be an option, not how the game is meant to be played.. And 3 lives and 4 continues. You also get a machine gun everytime you use another continue which is part of the gameplay too.

But the choice to have autofire, max lives and continues would be good too.
All the same, thank you so much for bringing this to the DC.
Remember: Easy Mode uses Heavy Machinegun (Powered H for Fio) as a default weapon. I'm fine with Free Play, but not 15 lives.

With the Blood Code solved, can you show the hex codes to turn Auto Fire OFF.

Requesting (again) a more confortable button layout (inspired mostly by the PSP default):

X: Shoot
A: Jump
B: Bomb
Y: Switch Weapon
R: Special Attack
L: Debug Menu (when Paused)

START: Pause/Unpause

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