Keyboard support will be required
D-pad -> cross pad keyboard
pause menu -> ETER \ ESCAPE
items menu -> TAB
attack -> SPACE
jump -> E
throwing weapon -> F
prev weapon -> S
next weapon -> D
normal?
Hydra Castle Labyrinth Homebrew port [WIP]
- fafadou
- Leonard Nimoy
- Posts: 1856
Re: Hydra Castle Labyrinth Homebrew port [WIP]
For me it's good thanks you very much 

required ? It's an add, we can play fully with a controller ? reassure me.megavolt85 wrote:Keyboard support will be required
normal?
- megavolt85
- Developer
- Posts: 2159
Re: Hydra Castle Labyrinth Homebrew port [WIP]
yes, controller and keyboard are active at the same time
-
- Super Sonic
- Posts: 1512
Re: Hydra Castle Labyrinth Homebrew port [WIP]
this is going to be one of the best homebrew games on dreamcast for sure
-
- Graffiti Grind
- Posts: 312
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Excited for this! Looking forward to an updated release.
aka DavidHK on DC games.
- megavolt85
- Developer
- Posts: 2159
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Left to solve the problem with music
A lot of work has been done and I believe that it will not be right to leave the game without translation into other languages.
Your help is necessary.
it's all text
A lot of work has been done and I believe that it will not be right to leave the game without translation into other languages.
Your help is necessary.
it's all text
Code: Select all
[title screen]
NEW GAME
LOAD GAME
OPTIONS
REBOOT
[options page 1]
CONTINUE
SAVE
OPTIONS
EXIT
[options page 2]
LANGUAGE
VIBRATION ON(OFF)
MUSIC
SFX
BACK
[saving message]
Saving...
[save errors]
Oops! An error occured.
Load the game where you saved,
and save at the save point.
[dungeon intros]
1:Dodo's Den
2:Bat's Cave
3:Golgia's Ruins
4:Gyra's Bog
5:Lolidra's Cavern
6:Devil's Lair
7:Garm's Grotto
8:Hydra's Throne
[item names]
Silver Bolt
Golden Axe
Boomerang
Fireball
Bomb
CopperPick
SilverPick
Chime
GoldGem
Power Band
InsmouthFin
InsmouthGill
Gasmask
HydraRing
GorgonRing
SilkCape
CatfishGem
WingBoots
RedBoots
Hunter's Shield
GrnScroll
BluScroll
RedScroll
Candle
BlueKey
RedKey
Cross
DagonIdol
BluCoin
RedCoin
LeftCoin
RightCoin
RocFeather
Dodo Key
Bat Key
Golgia Key
Gyra Key
Lolidra Key
Devil Key
Garm Key
Hydra Key
[found message]
found!
[item descriptions]
Break through blocks
Break blocks in 1 hit
Rings when near treasure
Raises item chance
Climb ladders faster!
Move faster in water
Resist drowning
Filters poisonous gas
Resist poison
Resist petrification
Resist paralysis
Resist quake
Grants double jump
Walk on magma
Blocks bullets
Upgrades subweapon
Hurts a certain beast
Hold the attack key!
Lights up the dark
Opens a blue door
Opens a red door
The vampire's downfall!
Bane of Insmouth!
For a blue mechanism
For a red mechanism
For the left mechanism
For the right mechanism
Float on air currents
[inventory]
SUB WEAPON
ITEM
KEY
[gameplay]
GAME OVER
--- ALL CLEAR! ---
TIME
TREASURE
- STAFF -
SPRITES
PROGRAM
MUSIC
MATAJUUROU
TEST PLAYER
- SPECIAL THANKS -
QUADRUPLE D
KBGM
KBGMPLAYER
SOUND EFFECT
EDGE
THE END
Last edited by megavolt85 on Tue Feb 18, 2020 8:14 am, edited 1 time in total.
- Roel
- Developer
- Posts: 350
- Location: Netherlands
- Contact:
Re: Hydra Castle Labyrinth Homebrew port [WIP]
I'm fairly sure English will suffice for Dutch speaking players (and many will prefer it), but nonetheless here's my contribution. I assume the bracketed texts are supposed to be left unchanged.
Code: Select all
[title screen]
NIEUW SPEL
SPEL LADEN
OPTIES
HERSTART
[options page 1]
DOORGAAN
OPSLAAN
OPTIES
SLUITEN
[options page 2]
TAAL
TRILLING AAN(UIT)
MUZIEK
EFFECTEN
TERUG
[saving message]
Opslaan...
[save errors]
Oeps! Er is iets fout gegaan.
Laad het spel waar je hebt opgeslagen,
en sla op bij het opslagpunt.
[dungeon intros]
1: Hol Van De Dodo
2: Grot Van De Vleermuis
3: Ruïnes Van Golgia
4: Moeras Van Gyra
5: Grot Van Lolidra
6: Hol Van De Duivel
7: Grot Van Garm
8: Troon Van Hydra
[item names]
Zilveren Bout
Gouden Bijl
Boemerang
Vuurbol
Bom
Koperhouweel
Zilverhouweel
Klokkenspel
Goudjuweel
Krachtband
Insmouth-vin
Insmouth-kieuw
Gasmasker
Hydraring
Gorgonenring
Zijden Cape
Katvisjuweel
Vleugellaarzen
Rode Laarzen
Jagersschild
Groene Rol
Blauwe Rol
Rode Rol
Kaars
Blauwe Sleutel
Rode Sleutel
Kruis
Dagon Afgodsbeeld
Blauwe Munt
Rode Munt
Linker Munt
Rechter Munt
Roc-veer
Dodo-sleutel
Vleermuis-sleutel
Golgia-sleutel
Gyra-sleutel
Lolidra-sleutel
Duivel-sleutel
Garm-sleutel
Hydra-sleutel
[found message]
gevonden!
[item descriptions]
Doorbreek blokken
Breek blokken in 1 klap
Rinkelt in de buurt van schatten
Verhoogt kans op items
Klim sneller op ladders!
Beweeg sneller in water
Weersta verdrinking
Filtert giftig gas
Weersta gif
Weersta verstening
Weersta verlamming
Weersta aardbeving
Geeft dubbele sprong
Loop op magma
Blokkeert kogels
Verbetert subwapen
Doet een bepaald beest pijn
Hou de aanvalsknop ingedrukt!
Licht op in het donker
Opent een blauwe deur
Opent een rode deur
De val van de vampier!
Vloek van Insmouth!
Voor een blauw mechanisme
Voor een rood mechanisme
Voor het linker mechanisme
Voor het rechter mechanisme
Zweven op luchtstromen
[inventory]
SUBWAPEN
ITEM
SLEUTEL
[gameplay]
GAME OVER
--- ALLES COMPLEET! ---
TIJD
SCHATTEN
- STAF -
SPRITES
PROGRAMMA
MUZIEK
MATAJUUROU
TESTER
- SPECIAL THANKS -
QUADRUPLE D
KBGM
KBGMPLAYER
GELUIDSEFFECTEN
EDGE
EINDE
Last edited by Roel on Tue Feb 18, 2020 8:29 am, edited 2 times in total.
- megavolt85
- Developer
- Posts: 2159
Re: Hydra Castle Labyrinth Homebrew port [WIP]
@Roel thank you
i'm update my post, please translate few strings from [inventory] to end
Many of us understand English but it is still more pleasant to play in our native language
yesRoel wrote:I assume the bracketed texts are supposed to be left unchanged.
i'm update my post, please translate few strings from [inventory] to end
Many of us understand English but it is still more pleasant to play in our native language

- Roel
- Developer
- Posts: 350
- Location: Netherlands
- Contact:
Re: Hydra Castle Labyrinth Homebrew port [WIP]
You're welcome! I've updated my post with the additional strings. I assume "EDGE" is someone's nickname, so I left it as is. If not, it might be translated as "RAND".
Side note: I did not forget to translate "GAME OVER". The English phrase is commonly used in Dutch. The same for "ITEM" and "SPRITES".
Side note: I did not forget to translate "GAME OVER". The English phrase is commonly used in Dutch. The same for "ITEM" and "SPRITES".
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