Place for discussing homebrew games, development, new releases and emulation.
Ian Micheal
Developer
Posts: 6288
Location: USA
Contact:
Ian Micheal
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Joined: Wed Dec 19, 2018 5:23 am
Location: USA
Post
by Ian Micheal » Sat Dec 19, 2020 10:38 pm
Debug showing free came and running outside as well free cam lets you place your bug were you want then drop it
VIDEO
I show outside and lot new views in the demo
In this give good clues how they did the rendering
Free cam hold start and A
I was able to figure out press some other combo to drop your bug were you look
set to 720p 60fps to see real speed not 480 you only get 24fps
willis
letterbomb
Posts: 155
willis
Profile
Joined: Tue Apr 23, 2019 12:27 am
Post
by willis » Sun Dec 20, 2020 12:46 am
sreak wrote: I have a broken Dreamcast dev kit. I was wondering if I’m allowed to post the hard drive files on here?
I have to dump the hard drive again when I get home but the file names are,
BlowUp
roach
Bugsquad
Quake2
Simpsons
ttb410
RoachWorld
ttb5
Source code
Thank you very much for sharing with the community sreak! We are all fortunate that you found and shared this monumental piece of Dreamcast history.
Ian and megavolt, you two are amazing, keep up the great work.
Ro Magnus Larsson
Metallic
Posts: 861
Dreamcast Games you play Online: Quake 3 arena
Location: Argentina
Ro Magnus Larsson
Profile
Joined: Sat Jul 04, 2020 1:34 pm
Dreamcast Games you play Online: Quake 3 arena
Location: Argentina
Post
by Ro Magnus Larsson » Sun Dec 20, 2020 2:20 am
sreak wrote: WOW! Thanks for the help everyone!
I can try to run a recovery program on the computer I used to dump the hard drive.
Does anyone recommend a windows recovery program?
What I did to check for deleted files was mount the hard drive over my network to my Mac. Then I made a iso using smart disk image maker. Then I scanned the iso using disk drill media recovery.
I am uploading the iso and the files I recovered. Will Post the link as soon as it’s ready!
If you have Tune Up Utilities installed in your PC (AVG) you can try first the function of recover eliminated files
Option 2: If this is not succesful I recommend you : "Recover it" you can download it as a free software in the web
Option 3: If that is not succesful try a software called "Acronis", if you have problems to find anyone post it, i got them all
Good luck!
Ro Magnus
Argentina.-
Ian Micheal
Developer
Posts: 6288
Location: USA
Contact:
Ian Micheal
Profile
Joined: Wed Dec 19, 2018 5:23 am
Location: USA
Post
by Ian Micheal » Sun Dec 20, 2020 2:35 am
Take the bullet
The leveldata.txt is read and you can change things i even make it say new briefings I can change levels and fog and start weapons it all works
Code: Select all
#################################
# #
# LevelData.txt #
# #
#################################
# See Leveldata.c for decodeing #
#################################
#:GAME
#:Episode 1
#:Stage 1
#:Title "AI Test"
#:Script "TEST_ENV"
#:MusicBank 0
#:MusicTrack 0
#:EnvDirectory "TEST_ENV"
#:CharDirectory "cast_garage"
#:CollisionName "TEST_ENV"
#:PortalName "TEST_ENV"
#:VisabilityName
# 1 "TEST_ENV"
# 1 "TEST_ENV"
#:LoadWeapons
# COLT
# DOUBLE_BARREL
# SILENCED_PISTOL
# GRENADE_FRAG
# BAZOOKA
# M16
# M203
# SW
#:StartWeapons
# COLT
#:FogColour 0xc0c0c0
#:FogStart 20
#:FogEnd 1000
#:FogThick 0.4
#################################
:GAME
:Episode 1
:Stage 1
:Title "The First Attack SON"
:Script "WAREHOUSE"
:MusicBank 4
:MusicTrack 2
:EnvDirectory "WAREHOUSE"
:CharDirectory "cast_warehouse"
:CollisionName "WARE_COL"
:PortalName "WARE_PORT"
:VisabilityName
1 "WARE_COL"
1 "WARE1"
1 "WARE2"
:LoadWeapons
SW
COLT
DRAGANOV
M3
M16
M203
BAZOOKA
:StartWeapons
M203
DRAGANOV
M16
:FogColour 0x080808
:FogStart 10
:FogEnd 1000
:FogThick 0.2
#################################
:GAME
:Episode 2
:Stage 1
:Title "A Hostile Reception"
:Script "HOTEL"
:MusicBank 0
:MusicTrack 0
:EnvDirectory "HOTEL"
:CharDirectory "cast_hotel"
:CollisionName "HOT_COL"
:PortalName "HOT_PORT"
:VisabilityName
1 "HOT_COL"
1 "HOT_1"
1 "HOT_2"
1 "HOT_3"
0 "HOT_4"
0 "HOT_5"
0 "HOT_6"
0 "HOT_7"
0 "HOT_8"
0 "HOT_9"
0 "HOT_10"
0 "HOT_11"
0 "HOT_12"
0 "HOT_13"
0 "HOT_14"
0 "HOT_15"
0 "HOT_16"
0 "HOT_17"
1 "HOT_18"
1 "HOT_19"
0 "HOT_20"
1 "HOT_21"
1 "HOT_22"
1 "HOT_23"
:LoadWeapons
COLT
M16
:StartWeapons
COLT
M16
:FogColour 0xc0c0c0
:FogStart 20
:FogEnd 1000
:FogThick 0.4
#################################
:GAME
:Episode 2
:Stage 3
:Title "To the Car"
:Script "CARPARK"
:MusicBank 0
:MusicTrack 0
:EnvDirectory "CARPARK"
:CharDirectory "cast_carpark"
:CollisionName "CP_COL"
:PortalName "CP_PORT"
:VisabilityName
1 "CP_COL"
1 "CP_1"
1 "CP_2"
0 "CP_3"
0 "CP_4"
0 "CP_5"
0 "CP_6"
0 "CP_7"
:LoadWeapons
M3
COLT
BAZOOKA
M16
:StartWeapons
COLT
M16
:FogColour 0x101018
:FogStart 10
:FogEnd 100
:FogThick 0.4
#################################
#:GAME
#:Episode 3
#:Stage 1
#:Title "A Different Tune - 2 stages"
#:Script "BOAT"
#:MusicBank 0
#:MusicTrack 0
#:EnvDirectory "BOAT"
#:CharDirectory "characters"
#:CollisionName "BOT_COL"
#:PortalName "BOT_PORT"
#:VisabilityName
# 1 "BOT_COL"
# 1 "BOT_1"
# 1 "BOT_2"
# 1 "BOT_3"
# 1 "BOT_4"
# 0 "BOT_5"
# 0 "BOT_6"
# 0 "BOT_7"
# 1 "BOT_8"
# 1 "BOT_9"
# 0 "BOT_10"
# 0 "BOT_11"
# 0 "BOT_12"
# 0 "BOT_13"
# 0 "BOT_14"
# 0 "BOT_15"
# 0 "BOT_16"
# 0 "BOT_17"
# 0 "BOT_18"
# 0 "BOT_19"
# 1 "BOT_20"
# 1 "BOT_21"
#:LoadWeapons
# SW
# COLT
# BAZOOKA
#:StartWeapons
# COLT
#:FogColour 0xc0c0c0
#:FogStart 20
#:FogEnd 1000
#:FogThick 0.4
#################################
#:GAME
#:Episode 4
#:Stage 1
#:Title "Motorcade - Not in demo"
#:Script "MOTORCADE"
#:MusicBank 0
#:MusicTrack 0
#:EnvDirectory "MOTORCADE"
#:CharDirectory "characters"
#:CollisionName "MOT_COL"
#:PortalName "MOT_PORT"
#:VisabilityName
# 1 "MOT_COL"
# 1 "MOT_1"
# 1 "MOT_2"
# 1 "MOT_3"
# 0 "MOT_4"
# 0 "MOT_5"
# 0 "MOT_6"
# 0 "MOT_7"
# 0 "MOT_8"
# 0 "MOT_9"
# 0 "MOT_10"
# 0 "MOT_11"
# 0 "MOT_12"
# 1 "MOT_13"
# 1 "MOT_14"
#:LoadWeapons
# SW
# COLT
# BAZOOKA
#:StartWeapons
# COLT
#:FogColour 0xc0c0c0
#:FogStart 20
#:FogEnd 1000
#:FogThick 0.4
#################################
#:GAME
#:Episode 4
#:Stage 2
#:Title "Mall - 2 stages"
#:Script "MALL"
#:MusicBank 0
#:MusicTrack 0
#:EnvDirectory "MALL"
#:CharDirectory "characters"
#:CollisionName "MAL_COL"
#:PortalName "MAL_PORT"
#:VisabilityName
# 1 "MAL_COL"
# 1 "MAL_1"
# 1 "MAL_2"
# 0 "MAL_3"
# 0 "MAL_4"
# 0 "MAL_5"
# 0 "MAL_6"
# 0 "MAL_7"
# 0 "MAL_8"
# 0 "MAL_9"
# 0 "MAL_10"
# 0 "MAL_11"
# 0 "MAL_12"
# 0 "MAL_13"
# 0 "MAL_14"
# 0 "MAL_15"
# 0 "MAL_16"
# 0 "MAL_16_B"
# 0 "MAL_17"
#:LoadWeapons
# SW
# COLT
# BAZOOKA
#:StartWeapons
# COLT
#:FogColour 0xc0c0c0
#:FogStart 20
#:FogEnd 1000
#:FogThick 0.4
#################################
#:GAME
#:Episode 5
#:Stage 1
#:Title "Compound"
#:Script "COMPOUND"
#:MusicBank 0
#:MusicTrack 0
#:EnvDirectory "COMPOUND"
#:CharDirectory "characters"
#:CollisionName "COM_COL"
#:PortalName "COM_PORT"
#:VisabilityName
# 1 "COM_1"
# 1 "COM_COL"
#:LoadWeapons
# SW
# COLT
# M3
# M14
# BAZOOKA
#:StartWeapons
# COLT
#:FogColour 0xc0c0c0
#:FogStart 20
#:FogEnd 1000
#:FogThick 0.4
#################################
#:GAME
#:Episode 5
#:Stage 2
#:Title "Bunker"
#:Script "BUNKER"
#:MusicBank 0
#:MusicTrack 0
#:EnvDirectory "BUNKER"
#:CharDirectory "characters"
#:CollisionName "BUNK_COL"
#:PortalName "BUNK_PORT"
#:VisabilityName
# 1 "BUNK_COL"
# 1 "BUNK_1"
# 1 "BUNK_2"
# 1 "BUNK_3"
# 1 "BUNK_4"
# 1 "BUNK_5"
# 1 "BUNK_6"
# 1 "BUNK_7"
# 1 "BUNK_8"
# 1 "BUNK_9"
# 1 "BUNK_10"
# 1 "BUNK_11"
# 1 "BUNK_12"
# 1 "BUNK_13"
#:LoadWeapons
# SW
# COLT
# M3
# M14
# BAZOOKA
#:StartWeapons
# COLT
#:FogColour 0xc0c0c0
#:FogStart 20
#:FogEnd 1000
#:FogThick 0.4
#################################
#:GAME
#:Episode 5
#:Stage 3
#:Title "Sewers"
#:Script "SEWER"
#:MusicBank 0
#:MusicTrack 0
#:EnvDirectory "SEWER"
#:CharDirectory "characters"
#:CollisionName "SEW_COL"
#:PortalName "SEW_PORT"
#:VisabilityName
# 1 "SEW_COL"
# 1 "SEWER_1"
#:LoadWeapons
# SW
# COLT
# M3
# M14
# BAZOOKA
#:StartWeapons
# COLT
#:FogColour 0xc0c0c0
#:FogStart 20
#:FogEnd 1000
#:FogThick 0.4
#################################
:GAME
:Episode 6
:Stage 1
:Title "Terminal"
:Script "Terminal"
:MusicBank 0
:MusicTrack 0
:EnvDirectory "TERMINAL"
:CharDirectory "characters"
:CollisionName "TER_COL"
:PortalName "TER_PORT"
:VisabilityName
1 "TER_COL"
1 "TER_01"
1 "TER_02"
1 "TER_03"
:LoadWeapons
SW
COLT
M3
M14
BAZOOKA
:StartWeapons
COLT
M16
:FogColour 0xc0c0c0
:FogStart 20
:FogEnd 1000
:FogThick 0.4
#################################
:GAME
:Episode 6
:Stage 2
:Title "Hangars"
:Script "Hangars"
:MusicBank 0
:MusicTrack 0
:EnvDirectory "HANGARS"
:CharDirectory "characters"
:CollisionName "HAN_COL"
:PortalName "HAN_PORT"
:VisabilityName
1 "HAN_COL"
1 "HAN_01"
1 "HAN_02"
1 "HAN_03"
1 "HAN_04"
1 "HAN_05"
1 "HAN_06"
:LoadWeapons
SW
COLT
M3
M14
BAZOOKA
:StartWeapons
COLT
:FogColour 0xc0c0c0
:FogStart 20
:FogEnd 1000
:FogThick 0.4
#################################
:GAME
:Episode 6
:Stage 3
:Title "Tower"
:Script "Tower"
:MusicBank 0
:MusicTrack 0
:EnvDirectory "TOWER"
:CharDirectory "characters"
:CollisionName "TOW_COL"
:PortalName "TOW_PORT"
:VisabilityName
1 "TOW_COL"
1 "TOW_01"
1 "TOW_02"
1 "TOW_03"
1 "TOW_04"
:LoadWeapons
SW
COLT
M3
M14
BAZOOKA
:StartWeapons
COLT
M16
:FogColour 0xc0c0c0
:FogStart 20
:FogEnd 1000
:FogThick 0.4
#################################
:GAME
:Episode 7
:Stage 1
:Title "Depository"
:Script "depository"
:MusicBank 0
:MusicTrack 1
:EnvDirectory "DEPOSITORY"
:CharDirectory "cast_depository"
:CollisionName "DEP_COL"
:PortalName "DEP_PORT"
:VisabilityName
1 "DEP_COL"
0 "DEP_01"
0 "DEP_02"
0 "DEP_03"
0 "DEP_04"
0 "DEP_05"
0 "DEP_06"
0 "DEP_07"
0 "DEP_08"
0 "DEP_09"
0 "DEP_10"
0 "DEP_11"
0 "DEP_12"
0 "DEP_13"
0 "DEP_14"
0 "DEP_15"
0 "DEP_16"
0 "DEP_17"
0 "DEP_18"
0 "DEP_19"
0 "DEP_20"
1 "DEP_21"
0 "DEP_22"
0 "DEP_23"
0 "DEP_24"
1 "DEP_25"
1 "DEP_26"
1 "DEP_27"
:LoadWeapons
DOUBLE_BARRELW
COLT
M16
M3
SILENCED_PISTOL
GRENADE_FRAG
DRAGANOV
:StartWeapons
COLT
M16
:FogColour 0xc0c0c0
:FogStart 20
:FogEnd 1000
:FogThick 0.4
#################################
:GAME
:Episode 7
:Stage 3
:Title "Square"
:Script "INAUGURATION"
:MusicBank 0
:MusicTrack 0
:EnvDirectory "SQUARE"
:CharDirectory "characters"
:CollisionName "ING_COL"
:PortalName "ING_PORT"
:VisabilityName
1 "ING_COL"
1 "ING_1"
1 "ING_2"
1 "ING_3"
1 "ING_4"
1 "ING_5"
1 "ING_6"
1 "ING_7"
1 "ING_8"
1 "ING_9"
1 "ING_10"
1 "ING_11"
1 "ING_12"
:LoadWeapons
SW
COLT
BAZOOKA
:StartWeapons
COLT
:FogColour 0xc0c0c0
:FogStart 20
:FogEnd 1000
:FogThick 0.4
#################################
#:GAME
#:Episode 100
#:Stage 100
#:Title "TEST_ENV"
#:Script "TEST_ENV"
#:MusicBank 0
#:MusicTrack 0
#:EnvDirectory "TEST_ENV"
#:CharDirectory "characters"
#:CollisionName "TEST_ENV"
#:PortalName "TEST_ENV"
#:VisabilityName
# 1 "TEST_ENV"
# 0 "TEST_ENV"
#:LoadWeapons
# SW
# COLT
# BAZOOKA
#:StartWeapons
# COLT
#:FogColour 0xc0c0c0
#:FogStart 20
#:FogEnd 1000
#:FogThick 0.4
#################################
:DEATHMATCH
:Episode 8
:Stage 1
:Title "Deathmatch - Garage"
:Script "GARAGE"
:MusicBank 0
:MusicTrack 0
:EnvDirectory "GARAGE"
:CharDirectory "cast_garage"
:CollisionName "DM2_0"
:PortalName "DM2PORTAL"
:VisabilityName
1 "DM2_0"
1 "DM2_1"
1 "DM2_2"
1 "DM2_3"
1 "DM2_4"
1 "DM2_5"
1 "DM2_6"
1 "DM2_7"
1 "DM2_8"
1 "DM2_9"
1 "DM2_10"
1 "DM2_11"
:LoadWeapons
SW
COLT
M14
M16
M203
BAZOOKA
DRAGANOV
M3
:StartWeapons
COLT
:FogColour 0xc0c0c0
:FogStart 20
:FogEnd 1000
:FogThick 0.4
#################################
:DEATHMATCH
:Episode 8
:Stage 2
:Title "Deathmatch - GaryVille"
:Script "GARYVILLE"
:MusicBank 0
:MusicTrack 0
:EnvDirectory "GARYVILLE"
:CharDirectory "cast_garage"
:CollisionName "GVILLCOL"
:PortalName "GVILLPORT"
:VisabilityName
1 "GVILLCOL"
1 "GVILL_1"
1 "GVILL_2"
1 "GVILL_3"
1 "GVILL_4"
:LoadWeapons
SW
COLT
M3
M16
M203
BAZOOKA
DRAGANOV
M14
:StartWeapons
COLT
:FogColour 0xc0c0c0
:FogStart 20
:FogEnd 1000
:FogThick 0.4
#################################
:DEATHMATCH
:Episode 8
:Stage 3
:Title "Deathmatch - Rooftops"
:Script "ROOFTOPS"
:MusicBank 0
:MusicTrack 0
:EnvDirectory "ROOFTOPS"
:CharDirectory "cast_garage"
:CollisionName "ROOFCOL"
:PortalName "ROOFPORT"
:VisabilityName
1 "ROOFCOL"
1 "ROOFGEO_1"
1 "ROOFGEO_2"
1 "ROOFGEO_3"
1 "ROOFGEO_4"
1 "ROOFGEO_5"
1 "ROOFGEO_6"
:LoadWeapons
SW
COLT
M3
M16
M203
BAZOOKA
DRAGANOV
M14
:StartWeapons
COLT
:FogColour 0xc0c0c0
:FogStart 20
:FogEnd 1000
:FogThick 0.4
Cass
brutal
Posts: 235
Dreamcast Games you play Online: None
Cass
Profile
Joined: Sun Jul 26, 2020 7:50 pm
Dreamcast Games you play Online: None
Post
by Cass » Sun Dec 20, 2020 6:33 am
A certified major happening. Thanks for the wonderful Christmas present Sreak and to the work of DC allstars Messer's Ronaldo and Messi - aka Megavolt85 and Ian. Quake 2???
pcwzrd13
Seen Any Sailors?
Posts: 7305
Dreamcast Games you play Online: All of them! I'm able to connect with dial-up or broadband.
Location: USA
Contact:
pcwzrd13
Profile
Joined: Sat Apr 09, 2011 2:16 pm
Dreamcast Games you play Online: All of them! I'm able to connect with dial-up or broadband.
Location: USA
Post
by pcwzrd13 » Sun Dec 20, 2020 7:39 am
The founder of Red Lemon Studios, Andy Campbell, came across my Tweet about the Simpsons demo! Here's what he said:
"Oh my! Not seen that for 20 years! We had a great coder who had developed an amazing cell shading engine for DC. I knew Fox pretty well, so this was a demo we created and I pitched to them. We were never commissioned, so this was technically never an official title in development"
"This was a trip down memory lane. The tech was great, developed by a guy call Rich Evans, great coder. Bug Squad concept came from Jamie Grant if I remember. A great art team built the models. The tech was also pitched as a production tool for the show itself. No game made though"
Mystery solved!
stranno
shadow
Posts: 14
stranno
Profile
Joined: Fri Jun 29, 2012 10:55 am
Post
by stranno » Sun Dec 20, 2020 7:50 am
Of course it never looked like a videogame project, but a game engine showcase. Even the bug looks like a placeholder from their other project, BLOWUP.
Calling this cel shading is stretch things quite a bit, to say the least. This is just plain shading with an outline. I'd say Jet Grind Radio was the first real-time cel shaded illumination (it came out one month after this demo).
pcwzrd13
Seen Any Sailors?
Posts: 7305
Dreamcast Games you play Online: All of them! I'm able to connect with dial-up or broadband.
Location: USA
Contact:
pcwzrd13
Profile
Joined: Sat Apr 09, 2011 2:16 pm
Dreamcast Games you play Online: All of them! I'm able to connect with dial-up or broadband.
Location: USA
Post
by pcwzrd13 » Sun Dec 20, 2020 9:03 am
More info on BlowUp from Andy:
"Spark was Red Lemons concept dept. Blowup was a puzzle platformer game whe you controlled a character who would blow or suck a ball or balls over a level. Can’t remember make this into a demo though, just concept. Amazing find!"
xaeroxcore
photon blast
Posts: 106
xaeroxcore
Profile
Joined: Tue Aug 25, 2015 4:32 pm
Post
by xaeroxcore » Sun Dec 20, 2020 9:10 am
Awesomeeee bro....i´ll test this one! can you do the same please (CDI and SD/Serial port) with the Simpsons-Bug tech demo?
1 Replies
3795 Views
Last post by dark
Sun Dec 11, 2022 3:12 pm
Katana Dev kit question
Replies: 2
First post
Hi all,
Does anyone know how to transfer the data from a Katana dev kit to a modern computer?
This is a theoretical question, I do not have access...
Last post
Thanks Wombat.
Ok so it seems important to know how to do a full back-up before anything else.
If anyone who knows how to do so can give some...
2 Replies
5252 Views
Last post by mr.kaeru
Wed Jun 30, 2021 11:12 pm
Katana breakdown for the layman
Replies: 2
First post
Great video and Katana set up for the less technical of us.
The lad also stumbles upon some files which look like they relate to a Woody Woodpecker...
Last post
See here:
2 Replies
1917 Views
Last post by ateam
Tue Nov 28, 2023 11:23 am
17 Replies
17999 Views
Last post by Cass
Sun Jul 11, 2021 6:08 am
How to open Dreamcast BIN Files
Replies: 9
First post
So this is an odd forum for this topic, if it's wrong then feel free to move it, however it kinda hits on Homebrew, Emulation and Online - as well as...
Last post
It's a command line tool, so you're supposed to use it in the command line like this:
pvrext.exe -e 1DR_LIB.BIN PVR
That said, I've tried it and it...
9 Replies
12260 Views
Last post by jlnhlfan
Sun May 12, 2024 2:35 am