Question about dreamcast homebrew

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GreaseWaffle
undertow
Posts: 27

Question about dreamcast homebrew

Post#1 » Fri Nov 17, 2017 11:53 pm

Would it ever be possible to make an online homebrew dreamcast game?
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mrneo240
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Re: Question about dreamcast homebrew

Post#2 » Sat Nov 18, 2017 12:22 am

Yes

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Wombat
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Re: Question about dreamcast homebrew

Post#3 » Sat Nov 18, 2017 9:10 am

There is actually already a home-brew port of DOOM out there with BBA support :)

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GreaseWaffle
undertow
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Re: Question about dreamcast homebrew

Post#4 » Sat Nov 18, 2017 12:40 pm

wow awesome. how do they give them online support?
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Bob Dobbs
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Re: Question about dreamcast homebrew

Post#5 » Sat Nov 18, 2017 1:20 pm

Don't have that answer.
Regards,
Bob Dobbs

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GreaseWaffle
undertow
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Re: Question about dreamcast homebrew

Post#6 » Sat Nov 18, 2017 3:03 pm

So.. there's no documentation about dreamcast network coding? At all?
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Jigen
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Re: Question about dreamcast homebrew

Post#7 » Sat Nov 18, 2017 4:16 pm

GreaseWaffle wrote:So.. there's no documentation about dreamcast network coding? At all?

On this page
http://www.boob.co.uk/devdocs.html
There is some info on the modem and BBA but, I have no idea if it can help.

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BlueCrab
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Re: Question about dreamcast homebrew

Post#8 » Sun Nov 19, 2017 4:14 pm

KallistiOS (the Dreamcast homebrew SDK) supports most of the standard sockets API used by pretty much every OS for developing networked code. Pretty much anyone who has developed a C program using the standard sockets API on a PC should be able to figure it out.

You certainly don't need to worry about the low level details of dealing with the hardware of the modem and/or BBA -- that's all already handled internally in KallistiOS.

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