Hydra Castle Labyrinth Homebrew port [WIP]

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dark night
Posts: 55

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#11 » Tue Jan 02, 2018 2:50 pm

Thank you very much !

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Posts: 1066

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#12 » Fri Jan 12, 2018 6:15 pm

I finally was able to play it today and the port looks to be working perfect, i have not made it too far (it is not easy game) but everything is looking good: sounds, controls, saving to vmu (even vmu save file has its own icon!), no problems at all. Thanks guys!

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Posts: 39

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#13 » Thu Jan 03, 2019 12:09 am

Just downloaded the port yesterday. The music and saving works. I made it to the Dodo's Den and noticed some white-out squares on one of the screens that I assuming are glitched since they do not match up with the rest of the screen. Does anyone know the controls for the Dreamcast's version? I cannot use sub-weapons such as the axe and cannot fully access the menu.

Edit: I decided to quit playing the Dreamcast version after defeating the Dodo when I realized that you cannot use sub-weapons in it after obtaining the silver bolt. Also the game would occasionally spawn glitched screens and crash. I hope work on the port continues, until then I will enjoy this little gem on the pc.

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Ian Micheal
Posts: 29

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#14 » Wed Jan 16, 2019 4:22 pm

Very Nice i tryed it out.. Good work

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