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Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Tue Jan 02, 2018 2:50 pm
by FlorreW
Thank you very much !
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Fri Jan 12, 2018 6:15 pm
by VasiliyRS
I finally was able to play it today and the port looks to be working perfect, i have not made it too far (it is not easy game) but everything is looking good: sounds, controls, saving to vmu (even vmu save file has its own icon!), no problems at all. Thanks guys!
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Thu Jan 03, 2019 12:09 am
by seadart
Just downloaded the port yesterday. The music and saving works. I made it to the Dodo's Den and noticed some white-out squares on one of the screens that I assuming are glitched since they do not match up with the rest of the screen. Does anyone know the controls for the Dreamcast's version? I cannot use sub-weapons such as the axe and cannot fully access the menu.
Edit: I decided to quit playing the Dreamcast version after defeating the Dodo when I realized that you cannot use sub-weapons in it after obtaining the silver bolt. Also the game would occasionally spawn glitched screens and crash. I hope work on the port continues, until then I will enjoy this little gem on the pc.
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Wed Jan 16, 2019 4:22 pm
by Ian Micheal
Very Nice i tryed it out.. Good work
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Mon Feb 25, 2019 10:48 am
by fafadou
Same thing I didn't find how to use sub weapon...
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Tue Feb 26, 2019 1:26 am
by Anthony817
I haven't downloaded this version, but I played it on my modded OG Xbox like a year or 2 ago when my DC's were both out of commission. This is a great game for damn sure. Wish we had more homebrew like this. I for one love 2D platformers on the DC despite the system being way more powerful. Volgar the Viking and Cave Story are my top 2 favorites as far as free homebrew is concerned. Indies are different and I am not counting those.
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Wed Mar 06, 2019 3:55 am
by fafadou
Yeah very agree with you.
Hope gameblabla can fix it for a perfect release because can't finish it at now...
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Mon Jan 27, 2020 11:21 am
by fafadou
Hydra castle is patched, the throwing weapons are available and we can finish the game.
https://www.youtube.com/watch?v=qvod685JpKsThere is a gdemu version and a ready tp burn version aroud 700Mo
Thanks to youtbe chanel : "oldschool is beautiful"
Here the sd dreamshell version :
https://mega.nz/#!IrQiSIzB!n7ChWhRgSZOL ... VStuw1rHVs
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Sat Feb 15, 2020 1:42 am
by megavolt85
TODO:
improve input
add lcd support
add vibration support
remove autosave (autosave can kill your VMU)
add save option to menu
replace opus to wav
any ideas?
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Sat Feb 15, 2020 1:55 am
by Anthony817
Are you taking over this port? Wow awesome!
Spasibo!
As for ideas, I have none. Is there already a scanline option? If so, I have no other ideas sadly.