Hydra Castle Labyrinth Homebrew port [WIP]

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Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#91 » Mon Mar 30, 2020 5:06 pm

With CD-R it must be right, the sd card reader is slower than gd-rom and the freeze is really short.

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Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#92 » Wed Apr 01, 2020 11:25 am

It must be right? It loads perfectly fine. I've already ran other games and hombrew and they run without a hitch its just this game. I do know that to get good performance out of games these days optimizing the code to make the game run better helps but that only utilizes GDemu or other sorts of media that can actually get the data at that rate. A small optimization could fix this game to run without the stutter. I played the game for a good hour or so with the stutter its a great game.

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