Sonic Robo Blast 2 Kart

Place for discussing homebrew games, development, new releases and emulation.

Moderators: pcwzrd13, deluxux, VasiliyRS

User avatar
Anthony817
Shark Patrol
Posts: 4009

Sonic Robo Blast 2 Kart

Post#1 » Sun Nov 18, 2018 6:42 pm

So uh, there is a new game based on the Sonic Robo Blast homebrew game, which was based on a highly modified Doom engine. It basically turns the game into a full on homebrew 3D sonic game. This new version however turns that into a Mario Kart clone, and even has a few tracks from the old SNES game!

Image

The original game was ported to Dreamcast, so I SERIOUSLY hope we can get somebody smart to port this sequal/spinoff to our system, as this deserves to be on a Sega console.

It even has local 4 player multiplayer as well as online which would be so awesome to get working on the Dreamcast version!

Image



Source: https://mb.srb2.org/showthread.php?t=43708
Image

mrneo240
Rank 9
Posts: 926

Re: Sonic Robo Blast 2 Kart

Post#2 » Sun Nov 18, 2018 6:52 pm

keep in mind, no bots only other human players.

srb2 v2 would have to be ported to the dreamcast

User avatar
Anthony817
Shark Patrol
Posts: 4009

Re: Sonic Robo Blast 2 Kart

Post#3 » Sun Nov 18, 2018 7:04 pm

What do you mean no bots? I was playing the PC port just now in singleplayer with AI controlled bots.

There was also a DC port posted here. Needs some optimization I think but it could be done.

viewtopic.php?f=2&t=10369
Image

mrneo240
Rank 9
Posts: 926

Re: Sonic Robo Blast 2 Kart

Post#4 » Sun Nov 18, 2018 10:13 pm

Anthony817 wrote:What do you mean no bots? I was playing the PC port just now in singleplayer with AI controlled bots.

There was also a DC port posted here. Needs some optimization I think but it could be done.

https://dreamcast-talk.com/forum/viewto ... =2&t=10369


It's much too old, last I saw there was v1.09 ported but this is beyond v2.0.

As far as bots, I'm just going off what they wrote
Screenshot_20181118-221156_Chrome.jpg

User avatar
Anthony817
Shark Patrol
Posts: 4009

Re: Sonic Robo Blast 2 Kart

Post#5 » Mon Nov 19, 2018 12:10 am

Ah gotcha, I guess I was playing Staff Attack then.

And yeah, the version posted in that thread is ancient by now. Still it might need some serious optimizations as PC was the target platform.

Was going to post there asking if they have any plans for a DC version or would even be interested in it? I guess bots should be easy to implement on other tracks.
Image

User avatar
SaviourDCX
rebel
Posts: 17

Re: Sonic Robo Blast 2 Kart

Post#6 » Sun Dec 30, 2018 12:11 am

That's be awesome if there was a Dreamcast version! I wonder if we can port it ourselves too!

User avatar
Aleron Ives
Outrun
Posts: 1117
Contact:

Re: Sonic Robo Blast 2 Kart

Post#7 » Sun Dec 30, 2018 4:26 am

Does the ancient DC version have BBA, or only modem support?
"Fear the HUnewearl."
Image

User avatar
Anthony817
Shark Patrol
Posts: 4009

Re: Sonic Robo Blast 2 Kart

Post#8 » Tue Jan 01, 2019 3:53 pm

Not sure, I guess it was an incomplete older version of SRB2, but as it is built upon doom maybe some of the code from the homebrew port that has multiplayer could be used here? Let me see if I can even find a version of the 2nd release.

Ok found a download at DC Evolution.

http://dcevolution.sourceforge.net/inde ... bo_blast_2
Image

justinbug
shadow
Posts: 8

Re: Sonic Robo Blast 2 Kart

Post#9 » Sun Mar 15, 2020 8:07 pm

bumping for interest

User avatar
Ian Micheal
Developer
Posts: 5980
Contact:

Re: Sonic Robo Blast 2 Kart

Post#10 » Sun Mar 15, 2020 9:07 pm

Code: Select all

   NOHW = 1    #No working MiniGL right now
   NOHS = 1    #No HWSound right now
   NOMIXER = 1 #Basic sound only
   NONET = 1   #No network code


Makefile system is not something i have dealt with before

but seems there's a ifdef WINCE

Code: Select all

include sdl/SRB2CE/makefile.cfg
endif #ifef WINCE


As well..

  • Similar Topics
    Replies
    Views
    Last post

Return to “New Releases/Homebrew/Emulation”

Who is online

Users browsing this forum: No registered users