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Re: Introducing Simulant, a cross-platform general-purpose game engine!
Posted: Sun Dec 23, 2018 1:15 pm
by FlorreW
Great news <3
Re: Introducing Simulant, a cross-platform general-purpose game engine!
Posted: Sun Dec 23, 2018 4:28 pm
by dark
Looks cool! The non textured land in the demo on your twitter reminds me of the early 3d atari arcade games like Steel Talons and Hard Drivin.
Re: Introducing Simulant, a cross-platform general-purpose game engine!
Posted: Thu Jan 03, 2019 7:25 am
by kazade
Just bumping this for visibility as everyone returns after the holidays (I won't do it again, I promise!)
I'm hoping to record a video soon showing how easy it is to get started developing Dreamcast games with Simulant. Also, if you haven't seen it, mrneo240 posted his experiences here:
https://assemblergames.com/threads/intr ... ost-982193
Re: Introducing Simulant, a cross-platform general-purpose game engine!
Posted: Thu Jan 03, 2019 1:29 pm
by lerabot
Yeah! We need a monthly demo/tech demo to get people hyped!
Also tried it for very basic stuff and it's super nice to use. The way simulant use simple commands like `simulant run -update` makes it a breeze to use.
Re: Introducing Simulant, a cross-platform general-purpose game engine!
Posted: Fri Jan 04, 2019 12:29 pm
by kazade
I'm working on loading a nice 3D level model that will be familiar to everyone here, and I'll post a video (and maybe .cdi) when it's done*. That should get the hype train going
*typically this exposed bugs in the Wavefront OBJ loader.
Re: Introducing Simulant, a cross-platform general-purpose game engine!
Posted: Fri Jan 04, 2019 3:08 pm
by matt
Very cool! Nice work.