Ian Micheal wrote:Hi i found some things broken in the pvr rending here is the plain files to Radquake final last version from 2004 that will work it will work with joy menu
These plain files have been tested by a freind and work on a real dreamcast..
Im sorry for all this bother.. if i had a dreamcast av cable i could of avoided all this..
Here is the one that was tested and works, it's on my old site which is now gone...
https://web.archive.org/web/20060414144 ... /RQCDI.rar
That link works..
When it boots just swap in the disk that did not work.. It has a disk checking routine and also asks for 50 /60
If this does not boot for you.. I can tell you this was tested by 1000's of people it works including me for me back in 2004..
If you wasted a cdr aliensquake or fullquake just swap the cd in when asked..
This one i know works i tested and used it all the time my self in australia.
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Ive only tested this on Demul and null dc and both boot this.. Ive been told on a real dreamcast it's not working
When i find my av lead then i can try fix this on a real dreamcast.. Thanks
Here is a new link and i followed advice on making the new image
https://drive.google.com/open?id=193irX ... iMaZ92SNTe
Again untested on a real dreamcast for now
I have added now a custom version that loads the total conversion Aliens Quake here is the link to it.
*ALIEN QUAKE - 1.0
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- Alien Quake 1.0
Episode 1 - 'Return to Lv-426'. There are 11 levels, plus a secret level,
and some D.M. levels on the way. All new weapons, enemies, graphics etc,
plus new sounds and ai. This should do for Quake what Aliens TC did for
Doom, only better
Thats the readme from the author
Here is the donwload
https://mega.nz/#!DuQh3KqR!4tQ42wYBKx1U ... E7BErUy77o
here is the key 4tQ42wYBKx1UP5BAeWHo8ttizS5fzWIDoE7BErUy77o
Burn and play
Works on Demul emulator
RADQUAKE 4.5
This version was years of work by not only me but the whole Dreamcast Scene from 2002 till 2004
https://mega.nz/#!LrBy3SYD!BoF8QK4tql-A ... Tnzf0E_RPg
Here are all the people that helped make this the best Quake 1 engine at the time..
Ian Micheal (mailto:reaper_angel@hotmail.com) Port Creator
Developers and freinds , with out these people below this would of never been finshed
Every one listed below is just as importain ..
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Speud
BlackAura (obsidianglow@hotpop.com) (http://www.doomdc.tk/)
Bero (mailto:bero@geocities.co.jp)
Fragger (manoelkrp@hotmail.com)
Blue crab
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All people listed helped me over the years and i would like to thank all over them..
Features
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-2D PVR Rending
- implemented VMU support for config and state saving/loading (new cvars)
- modified the menu (fixed some bugs and added some submenus)
- implemented characters face display on the VMU's screen (loaded from a 144x160 1-bit image located in /cd/lcdicons.png)
- implemented rumble pack support (new cvars - only tested with Mad Catz's)
- modified Quake common functions to gain some speed (store queues)
- implemented a 50/60Hz display mode selector for PAL Dreamcasts
- implemented screenshots saving to PC (requires a coder cable or a BBA, screenshots are saved to /pc/radquake**.pcx)
- added extra icon for the VMU (ICONDATA_VMS)
- added extra background image for the boot menu (EXTRA.BG.PVR)
- implemented ability to move/resize the screen
- fixed the "quit" option so it leaves the application with DC-load
- implemented a main screen with a disc checking routine (it looks for /cd/QUAKE/ID1/PAK0.PAK)
CD audio support
Full keyboard support
Full mouse support
Full Development history BY Fragger
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Enabled transparent pixels in all menu's plaques.
Got rid of the confirmation to start a new game (the Y key isn't needed anymore)
The B button returns to the previous menu (like in commercial games)
The X button acts as backspace
The Y button is used to confirm in the Quit menu.
Now it's possible to start a deathmatch/cooperative/teamplay game in the Multiplayer menu.
Created some submenus in the Options menu:
-Controller options
-Mouse options
-Gameplay options
-Audio options
-Video options
The "Player setup" menu is acessible from the Options menu now.
Moved all options, except "Go to console" and "Reset to defaults", from the main options menu to the submenus.
Triple dots ( ... ) are used to indicate the submenus.
Removed the "Hostname" option from the "Player setup" menu.
Added the following options to the "Controller options" menu:
-Axis X Function
-Axis Y Function
-L trigger Function
-R trigger Function
-Axis X Sensitivity
-Axis Y Sensitivity
-L Sensitivity
-R Sensitivity
-Pitch Deadzone
-Yaw Deadzone
-Walk Deadzone
-Strafe Deadzone
-Invert Y Axis
Added the following options to the "Gameplay" menu:
-Aim Assistance
-Crosshair
-View Player Weapon
-Weapon Bobbing
Fixed the values of cl_forwardspeed and cl_backspeed in the "Always Run" option.
-The console messages won't go off the bottom of the screen when the console is in full screen anymore. Now they will follow the height of the status bar.
-Added an on-screen keyboard that can be used to edit console commands, chat messages and the player's name.
-In the on-screen keyboard, you can use the L trigger to input a backspace, the R trigger to input a space, the X button to use the autocomplete feature in the console, and the Y button to input the Enter key. The A button inputs the key under the cursor and the B button closes the on-screen keyboard.
-A very few cosmetic changes to the menus.
-Added a page for the RADQuake's credits and another for the Quake engine's credits to the help menu.
-Added a console variable "help_pages" to define the amount of help pages shown in the help menu.
-If the "help_pages" variable is set to zero then only the RADQuake and Quake credits pages will be shown in the help menu.
-Removed the version number from the console background, because it's not needed anymore since the credits page was added to the help menu.
-Fixed bugs in the gameplay menu.
-Fixed the position of the crosshair.
-Fixed the position of the teamplay color drawing for Dissolution of Eternity (mission pack 2).
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I Have uploaded this with full Quake 1 files many people did not try it..
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This is 4.5.. it says 4.4beta in the menu but it's not
Hope you test and enjoy .. this will load larger quake TC's and mod's then just about any Engine that was homebrew.
I was the porter but ,many, many ,Great scene Coder's helped me it was A full scene effort.
I hope this post make's up for my rather Large stuiped ego i had at the time..
Best wishes to all Give it a try on a real Dreamcast..
https://mega.nz/#!LrBy3SYD!BoF8QK4tql-A ... Tnzf0E_RPg CDI ready to burn and play on a real dreamcast