Re: Ports of Open Source Games and Programs I'd Like to See on Dreamcast
Posted: Tue Jul 30, 2019 9:59 am
by Nz17
Captain Claw reminds me of Pitfall: The Mayan Adventure. I added two more games to the list: OpenArena EX (C++ language with the OpenGL 1.x graphics API) - an FPS based on the id Tech 3 engine but with all-new visuals and sounds, making for a fully Free and open-source game! Nexuiz 2.5 (C++ language with OpenGL) - an FPS based on the id Tech 3 engine but with all-new and bright visuals and sounds, making for a full conversion to a Free and open-source shooter!
Re: Ports of Open Source Games and Programs I'd Like to See on Dreamcast
Posted: Tue Jul 30, 2019 10:29 am
by Anthony817
I have played both of those on PC about a decade ago when my gaming PC went kaput for a 2 year period and was stuck on a potato pc and had to save up to build another. Really fun games. Would love to see those on DC!
Here are some videos of them.
Re: Ports of Open Source Games and Programs I'd Like to See on Dreamcast
Posted: Tue Jul 30, 2019 10:56 am
by Nz17
I added another game to the list: OpenTTD (C language with SDL or Allegro) - a "tycoon" sim based on the ideas from Transport Tycoon Deluxe but re-implemented from scratch with all-new everything, making for a full open-source transportation management simulation!
Re: Ports of Open Source Games and Programs I'd Like to See on Dreamcast
Posted: Tue Jul 30, 2019 11:36 am
by Anthony817
That reminds me! OpenRA is a project that recreates and modernizes the classic Command & Conquer real time strategy games. They have developed a flexible open source game engine (the OpenRA engine) that provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods).
Re: Ports of Open Source Games and Programs I'd Like to See on Dreamcast
Posted: Tue Jul 30, 2019 8:32 pm
by leilei
Claw - that port uses SDL2, unsure if C11 etc. (also that game called for a Pentium w/ W95 minimum in 97, the 486 33 DOS requirement listed is misinformation) OpenArena - assets are way too heavy so it's not possible Nexuiz - same, especially as there's no LODs and the maps have a ton of geometry. It stresses 8th gen computers. There's also control adaptation issues with the needlessly complex mouse-driven menu system. OpenTTD - could actually work, but there's that control issue, limiting play to the keyboard/mouse and the UI isn't very gamepad adaptable and would be very hard to read on 480i (the lowest min res the 1994 game was designed was 640x480 with loads of small pixel fonts and tiny window widgets) OpenRA - that one's really CPU heavy and also has some annoying online dependency to function (it's designed more like a frontend that grabs data). Wouldn't be surprised if it also used SDL2
Think smaller scale and spec appropriate, like Kenta Cho's games....