DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

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Poll: What improvement, do you want, to see the most ?

Ported Video FMV cutscenes
20
38%
Scale Rending
9
17%
Change's from new src ported down
24
45%
Total votes: 53

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dubcity
Super Sonic
Posts: 1576

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#211 » Mon Nov 22, 2021 5:18 am

fraggle200 wrote:
dubcity wrote:
Ian Micheal wrote:video demo



Thank you so much for your help today Ian! Helped remove the water bug from crime buster. You amaze me with how many improvements you have added to this app that the openbor team haven't.


Will this mean an updated version of Crime Buster to 7.0 or will you just leave it with 6.8?


Updated with new links

viewtopic.php?f=53&t=15022

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Ian Micheal
Developer
Posts: 5994
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Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#212 » Mon Nov 22, 2021 6:33 am

fraggle200 wrote:
dubcity wrote:
Ian Micheal wrote:video demo



Thank you so much for your help today Ian! Helped remove the water bug from crime buster. You amaze me with how many improvements you have added to this app that the openbor team haven't.


Will this mean an updated version of Crime Buster to 7.0 or will you just leave it with 6.8?



Yes look above with water draw bug gone and rumble pack ans sh4 asm inverse math yes
6.8 before update
before update.png


7.0 after update
redreams.png

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#213 » Wed Nov 24, 2021 12:15 am

Worth proper reconverting games since this has all the features and speed and if used proper does not take 15 mins to load..

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marchegiano
Quad Damage
Posts: 197

Re: DREAM BEATS OF RAGE 6.8 VMU SAVING

Post#214 » Sat Nov 27, 2021 7:23 pm

Ian Micheal wrote:32 bit pal now working fixed menu freeze 16 bit working 8 bit working

demo 32bit pal game working



demo of menu fixed
Tested on hardware

Plainfiles dreambor 6.8 r1 FIX


Huh?

Maybe I've a little cognitive dissonance going on here. Are you telling me it is no longer necessary to convert palettes?

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Ian Micheal
Developer
Posts: 5994
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Re: DREAM BEATS OF RAGE 6.8 VMU SAVING

Post#215 » Sat Nov 27, 2021 8:06 pm

marchegiano wrote:
Ian Micheal wrote:32 bit pal now working fixed menu freeze 16 bit working 8 bit working

demo 32bit pal game working



demo of menu fixed
Tested on hardware

Plainfiles dreambor 6.8 r1 FIX


Huh?

Maybe I've a little cognitive dissonance going on here. Are you telling me it is no longer necessary to convert palettes?


It is but it supports the other you see the last official dreamcast openbor did not support them at all..

16 and 32 bit pal run 10 to 15fps so that is why i say dont use them... proper 8bit pal which has more colours then a snes or megadrive is 256 colours runs at 60fps can choose from more then 4096 colours 8bit pal does not mean 8 bit grafix or system for example some retail dreamcast games use 4 bit pal

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Ian Micheal
Developer
Posts: 5994
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Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#216 » Mon Dec 06, 2021 3:54 am

New direct 7 in 1 for Dreambor 7.0 7 games loading direct from one cdi



working on this as request you will see soon..

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marchegiano
Quad Damage
Posts: 197

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#217 » Wed Dec 08, 2021 12:09 pm

Sorry to bother over something we've been over but I'm about to get back to work on my DreamBOR porting and I want to make sure the steps for creating the cdi are still the same and I remember them correctly.

Once one has completed their optimizations they simply place the data folder into the DreamBOR and run bootdreams to produce a CDI, right?

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Ian Micheal
Developer
Posts: 5994
Contact:

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#218 » Wed Dec 08, 2021 12:29 pm

marchegiano wrote:Sorry to bother over something we've been over but I'm about to get back to work on my DreamBOR porting and I want to make sure the steps for creating the cdi are still the same and I remember them correctly.

Once one has completed their optimizations they simply place the data folder into the DreamBOR and run bootdreams to produce a CDI, right?


Yes just like the plain files data on root

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Ian Micheal
Developer
Posts: 5994
Contact:

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#219 » Thu Dec 09, 2021 3:07 am

Working on better rumble pack effects these are too long to turn off to strong and bikes cause super slow down fixed this not released but i want nice effects for punching ans stuff .. so expect a refinement in rumble pack effects very soon.. max loading any game 53ec faster for smaller games from a cdr..

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megavolt85
Developer
Posts: 1787

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Post#220 » Thu Dec 09, 2021 6:50 am

Ian Micheal wrote:Working on better rumble pack effects these are too long to turn off to strong and bikes cause super slow down fixed this not released


show me your code, I need to know exactly how you use the rumble pack
P.S. the KOS driver does not use all the features of rumble pack

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