DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Place for discussing homebrew games, development, new releases and emulation.

Moderators: pcwzrd13, deluxux, VasiliyRS

Poll: What improvement, do you want, to see the most ?

Ported Video FMV cutscenes
20
38%
Scale Rending
9
17%
Change's from new src ported down
24
45%
Total votes: 53

Ripfire
stalker
Posts: 284

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Post#81 » Tue Aug 06, 2019 11:57 am

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Last edited by Ripfire on Mon Feb 10, 2020 7:47 pm, edited 1 time in total.

Ripfire
stalker
Posts: 284

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Post#82 » Tue Aug 27, 2019 7:25 pm

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Last edited by Ripfire on Wed Feb 12, 2020 8:28 pm, edited 1 time in total.

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: New Updated OpenborDC Engine Beta6 with Pc menu

Post#83 » Tue Aug 27, 2019 9:06 pm

No I have working on other projects i will get back to this soon

Tipo
noob
Posts: 4

Re: New Updated OpenborDC Engine Beta6 with Pc menu

Post#84 » Sat Sep 14, 2019 4:39 pm

Hi,

i'am a Dreamcast/Openbor newbie.
I seen a time ago He-Man as an Openbor game on youtube and i feel in love.
Is it possible to play this game in a Dreamcast?

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: New Updated OpenborDC Engine Beta6 with Pc menu

Post#85 » Sat Sep 14, 2019 5:25 pm

Thats one of the best things ive played on openbor there is a version that works but it's not like the one your talking about As of now not really it's a huge mod and using webm video and 960x res whole game would have to be converted all assets to 320x240 or 640x480 but there early he -man mod does work Can a cut down version work yes but it take work .. beta 6 can load 32bit pal grafix
heman.png

heman2.png


With videomode forced it still runs out of ram.. remember on pc this game uses much more then 16meg we only have about 16meg that does not include the way kos works seting up buffers and other things ..

We really only have 14 meg of useable ram after the engine loads..

Tipo
noob
Posts: 4

Re: New Updated OpenborDC Engine Beta6 with Pc menu

Post#86 » Sun Sep 15, 2019 3:50 am

Thank you very much Ian, now i understand =(

Tipo
noob
Posts: 4

Re: New Updated OpenborDC Engine Beta6 with Pc menu

Post#87 » Tue Sep 17, 2019 12:38 pm

Sorry, me again :P

I follow the steps and made a Selfboot from Simpsons Treehouse of Horror.
i Burned the Selfboot.cdi and the Dreamcast read it till loading and then it loops the Dreamcast logo and try to load again and again and again....
Is this game not compatible or have i make a mistake?

Does a compatibility list excist for the Dreamcast?

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: New Updated OpenborDC Engine Beta6 with Pc menu

Post#88 » Tue Sep 17, 2019 1:18 pm

viewtopic.php?f=5&t=11829&start=60 Ripfire tested a lot.. not really a real list as this is an update by me

yes that game does not load same as the other one not ennf ram.. I advise you to test these all on nulldc before burning or making a disk

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: New Updated OpenborDC Engine Beta6 with Pc menu

Post#89 » Tue Sep 17, 2019 4:44 pm

I'm puting together collections using beta6 menu i did viewtopic.php?f=5&t=12128 megaman collection will be doing others ..

Tipo
noob
Posts: 4

Re: New Updated OpenborDC Engine Beta6 with Pc menu

Post#90 » Thu Sep 19, 2019 12:48 pm

Ian Micheal wrote:I'm puting together collections using beta6 menu i did viewtopic.php?f=5&t=12128 megaman collection will be doing others ..



Thats Great!

yes youre right, its smarter to test it with a emulator befor i burn cd's :P

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