DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

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Poll: What improvement, do you want, to see the most ?

Ported Video FMV cutscenes
20
38%
Scale Rending
9
17%
Change's from new src ported down
24
45%
Total votes: 53

User avatar
k-do
Doom
Posts: 192

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#451 » Tue Apr 25, 2023 7:52 am

Great project!!!
Dreamcast really deserve a SOR4 Version, lets make some justice!
i have made some test with Teenage Mutant Ninja Turtles: Shredder's Revenge in DreamBOR and it can be a good project to Dreamcast, but now iam focus on my personal project Cyber Squad Valkirias.

One question about your project, why you didnt use the SOR4 original background?

User avatar
Ian Micheal
Developer
Posts: 6005
Contact:

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#452 » Tue Apr 25, 2023 9:44 am

I will once all it's proved stable move this to the new gcc13 toolchain it's faster and makes a smaller sized bin which we need.. This needs fully gone over to fix some bugs tbh right now..

User avatar
Dark Hayabusa
shadow
Posts: 11

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#453 » Tue Apr 25, 2023 2:06 pm

k-do wrote:Great project!!!
Dreamcast really deserve a SOR4 Version, lets make some justice!
i have made some test with Teenage Mutant Ninja Turtles: Shredder's Revenge in DreamBOR and it can be a good project to Dreamcast, but now iam focus on my personal project Cyber Squad Valkirias.

One question about your project, why you didnt use the SOR4 original background?


I just couldn't find the sprites of the scenery (layers), other than that I don't really like the art style used in Street of rage 4 as it differs too much from the original so I prefer to remake them myself with a less cartoonish style. I kept the characters to avoid the work of redrawing, rendering and animating them.

User avatar
Dark Hayabusa
shadow
Posts: 11

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#454 » Tue Apr 25, 2023 2:11 pm

Ian Micheal wrote:I will once all it's proved stable move this to the new gcc13 toolchain it's faster and makes a smaller sized bin which we need.. This needs fully gone over to fix some bugs tbh right now..


I will send you the project as soon as it is more advanced because at the moment it is too beta.

User avatar
Dreamkazt
blackout!
Posts: 144

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#455 » Mon May 01, 2023 10:02 pm


User avatar
Dreamkazt
blackout!
Posts: 144

Post#456 » Tue May 02, 2023 4:34 pm

Downloads.txt
:mrgreen:

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Dreamkazt
blackout!
Posts: 144

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#457 » Mon May 22, 2023 6:54 pm

Other shit game: https://webm.red/3p76

User avatar
Ian Micheal
Developer
Posts: 6005
Contact:

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#458 » Sat Jul 22, 2023 4:22 pm

Dark Hayabusa wrote:I want to make 3 points clear:
1.- This is possible thanks to all the work and dedication of Ian Micheal to whom I give all the credit and support.
2. - I will advance this Street of Rage HD project for Dreamcast just to be able to advance with the Dreambor engine and show the world what the Dreamcast is really made of, however as I have pending my personal game will not be the priority but it will be a project used to test and maybe polish even more Dreambor as I see that you can still get more out of it because according to the tests this does not run at 60 FPS or much less but is playable and runs between 12 and 20 FPS without optimization which I do not see that is nothing wrong considering the resolution at which I'm moving it. I must say that not even the Xbox 360 moves it in the same way as the Dreamcast maybe in FPS but not in image quality and has problems with some commands, physics and Script`s and this the Dreamcast moves it with ease.
If Ian Micheal (to whom I am very grateful for the results and all the work) agrees you have all my support and I offer you this material to achieve even more if possible with Dreambor.

Eventually I will show the progress as much as I can right here and I will release it as soon as the first level is ready with its 3 main characters with a 3 players mode taking advantage of the resolution that by the way! I don't recommend to use on TV's or old monitors at 4/3 because it will look strange or may cause problems due to the non-standard resolution.
I almost forgot! includes Intro video of Street of Rage 4!


I agree your work showing what it can do is fantastic and would teach a lot of people.. It' nice to see how you used it and i have more optimizing math to go so we might be able to use this i will to test my idea's :)

User avatar
Dreamkazt
blackout!
Posts: 144

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#459 » Wed Dec 06, 2023 10:12 am

https://webm.red/e1DN
New or Old Game? :|

User avatar
Ro Magnus Larsson
Vagabond
Posts: 795

Re: DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Post#460 » Wed Dec 06, 2023 7:18 pm

Dark Hayabusa wrote:Hi guys! I'm sorry I haven't made an appearance on the forum. I've been working and experimenting a lot with both the Dreambor engine and others to work on my personal and commercial project apart from technical demos for Dreamcast and Xbox 360, however exploiting to the fullest both Dreamcast and Dreambor to break myths and misinformation about Hardware (resolution, etc...).
As a result I got this (that I will only leave as a demo) working on real hardware:


That game is debt for Dreamcast users
Ro Magnus
Argentina.-

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