Crazy taxi mod... How?

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Jaseman
Prince of Persia
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Crazy taxi mod... How?

Post#1 » Tue Jul 21, 2009 10:39 pm

Ok I am looking to do a few changes to Crazy taxi (either one or two) and I am wondering how the heck I am supposed to change the backround music, a few SFX and some textures... I would think Tux would be the best person to ask regarding this but any help from anybody would be nice.

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Bob Dobbs
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Re: Crazy taxi mod... How?

Post#2 » Wed Jul 22, 2009 8:16 pm

Wow, I've never would have thought to rid the game of the Offspring. It's an interesting idea, but you cannot use music by the Backstreet Boys or Maroon 5. Last time this was attempted, their Dreamcasts dies the death of DISCO!
Regards,
Bob Dobbs

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Jaseman
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Re: Crazy taxi mod... How?

Post#3 » Wed Jul 22, 2009 8:54 pm

Actually I was thinking more of a Sonic theme... Like Bad Religion Supersonic (not exactly a sonic theme), I am (all of me, Escape from the city and the SA2 green hill zone theme as the soundtrack.

The braking sound for the taxis would be changed to the sonic stop sound in SA2.

Texture hacks would include GHZ like grass among others.

Any chance of anybody telling me how to do this :mrgreen:

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Jaseman
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Re: Crazy taxi mod... How?

Post#4 » Fri Jul 24, 2009 4:33 pm

Ok how about I start with changing the BG music... Ok so that would involve doing something to song01.adx or something... Tux? Could you please help me out here?

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modler2
lithium
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Re: Crazy taxi mod... How?

Post#5 » Sun Jul 26, 2009 11:00 am

you can get some of the programs that will help you chaneg the music on this site http://www.megagames.com/dc/dc_utils.shtml and i used to have the programs to pvm and pvr hack but i dont have them anymore and i forgot where i got them sorry :(
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Jaseman
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Re: Crazy taxi mod... How?

Post#6 » Sun Jul 26, 2009 8:42 pm

Care to tutor me on music changing? :lol:

OVERRiDE
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Re: Crazy taxi mod... How?

Post#7 » Mon Jul 27, 2009 11:39 pm

I have Crazy Taxi GDI, let me look at its data.
Okay just looked at it.

Well changing BGM is easy.
ADX is the audio format used in Crazy Taxi. They are packaged in AFS containers.
1.) Extraxt ADX from AFS
2.) You can convert ADX2WAV or listen to ADX in a player.
3.) Convert your music .wav format, then compress it to adx. Rename your new adx with the name of the track you wish to replace.
4.) Package ADX into new AFS file.
There are several tutorials, google is your friend.

As for textures, most games have textures packaged into containers.
File containers vary per game, but PVR is the standard texture format for DC.

BUT, Crazy Taxi is not using PVR textures ( as far as PVREXT can tell ).
So, it would require figuring out what texture format is used and how to manipulate them inside of the .bin files so good luck dude.

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