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Place for discussing homebrew games, development, new releases and emulation.

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Ripfire
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Post#1 » Tue Sep 03, 2019 1:48 pm

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Last edited by Ripfire on Mon Feb 10, 2020 7:25 pm, edited 1 time in total.
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Anthony817
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Re: Super Mario Brawl: DreamCast Edition

Post#2 » Tue Sep 03, 2019 6:28 pm

Gracias mi amigo!

Edit: Why is the game an .exe file? Something sounds strange about this to me?
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Ripfire
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Post#3 » Tue Sep 03, 2019 8:13 pm

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Last edited by Ripfire on Mon Feb 10, 2020 7:25 pm, edited 1 time in total.
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Ian Micheal
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Re: Super Mario Brawl: DreamCast Edition

Post#4 » Tue Sep 03, 2019 9:18 pm

Or just use winrar and unpak the exe dont even have to click it :) even easyer

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Anthony817
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Re: Super Mario Brawl: DreamCast Edition

Post#5 » Tue Sep 03, 2019 9:19 pm

I guess I am just cautious about downloading .exe files like that to my PC for DC games when they don't need to be in that format to begin with. What are the benefits of packing them into an .exe than using standard archiving apps like 7zip?

Thanks for this amazing game!
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Ian Micheal
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Re: Super Mario Brawl: DreamCast Edition

Post#6 » Tue Sep 03, 2019 9:32 pm

Me as well that why i just use winrar to unpack exe's lol It's a good game seems the last beta i did is working it well good to see it being used 16 bit pallete as well so a first for dreamcast version thanks ripfire for puting it to good use good work.. makes me want to work on it again..

I pushed a real dreamcast to hard with radquake seems im running out of cpu regs

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Aleron Ives
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Re: Super Mario Brawl: DreamCast Edition

Post#7 » Wed Sep 04, 2019 4:46 am

Anthony817 wrote:What are the benefits of packing them into an .exe than using standard archiving apps like 7zip?

People who are extra stupid can extract the archive by double clicking it without needing to know what a compressed archive is. Those people also wouldn't know the first thing about burning a Dreamcast game, so it's kind of pointless and makes the file look needlessly suspicious.
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