Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

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Ripfire
Anarki
Posts: 99

Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#1 » Wed Sep 04, 2019 11:57 pm

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This is a beta-test version, the reason of this publication is to help users verify me errors as possible because I do not have time to try ...

changes:

* Removed display of weapons and lives as I could not find a way to adjust it in 320x240 mode (full screen) [December 05, 2015]
* Be re-adjust some concept of the author
* Scanline filter in the game but was eliminated in the presentation of the game
* Enabled cheat mode (Lives, Credits and energy)
* And other minor changes

- new fixed version released. [December 15, 2015]

Any notice of errors, sujerencias and / or questions, pending these comments will be, thanks ...


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Anthony817
Shark Patrol
Posts: 2785

Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#2 » Thu Sep 05, 2019 12:01 am

I have been waiting for this to happen for years now! Damn this is great! Thank you so much!

I never could get the older version working from over at Dreamcast.es and I even made a thread asking for help but nobody ever replied.
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Ian Micheal
Vagabond
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Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#3 » Thu Sep 05, 2019 1:27 am

Well might be working better because of beta 6.1 since before i updated openbor you could not have a 16 bit pal mode at all that be some of why it would of never worked

Code: Select all

)OpenBoR v3.0 Build IMRBETA 6 81632, Compile Date: Jul 25 2019

Game Selected: bor.pak

FileCaching System Init......   fs_iso9660: disc change detected
  (joliet level 3 extensions detected)
Disabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video.............  320x240 (Mode: 0, Depth: 16 Bit)

vid_set_mode: 320x240 NTSC


You can change video modes and force them using the video.txt

For me still runs out of memory does not work at all why i never did a release of it

Code: Select all

Requested sbrk_base 0x8d079000, was 0x8cfd7000, diff 663552
kernel panic: out of memory; about to run over kernel stack
arch: aborting the system


Need to shave off quiet a bit
648 KILOBYTES before it loads the menu beta6.1 is as good as it get using less memory i have done all any one could.
https://www.youtube.com/channel/UCeVCRA ... whHyKp6OsA my youtube channel of my projects running :)

https://discord.gg/ZHb4rCq discord for my projects :)

https://twitter.com/IanMicheal10 Reach me on twitter:)

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Ripfire
Anarki
Posts: 99

Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#4 » Thu Sep 05, 2019 9:51 am

I made this version for 2015 and it worked correctly OpenBOR v3.0 Build 2397. I will resume the project during this week while I am focused on another project.

Esta version lo hice para el 2015 y funcionaba correctamente OpenBOR v3.0 Build 2397. Retomare el proyecto durante esta semana mientra tanto estoy enfocado en otro proyecto.
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dave_van_damn
brutal
Posts: 241

Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#5 » Thu Sep 05, 2019 7:57 pm

I'd like to download this but Firefox is saying it's a malicious link...
aka DavidHK on DC games.

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Ripfire
Anarki
Posts: 99

Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#6 » Thu Sep 05, 2019 9:03 pm

dave_van_damn wrote:I'd like to download this but Firefox is saying it's a malicious link...


The link is 100% secure, without spyware, malware, viruses or any other threat created by large computer security corporations :x

El enlace es 100% seguro, sin spyware, malware, virus o cualquier otra amenaza creada por grandes corporaciones de seguridad informática. :x
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Ian Micheal
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Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#7 » Thu Sep 05, 2019 11:15 pm

v3.0 Build 2397 is not the same does not work the same as later openbor code
https://www.youtube.com/channel/UCeVCRA ... whHyKp6OsA my youtube channel of my projects running :)

https://discord.gg/ZHb4rCq discord for my projects :)

https://twitter.com/IanMicheal10 Reach me on twitter:)

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Ripfire
Anarki
Posts: 99

Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#8 » Thu Sep 05, 2019 11:26 pm

Ian Micheal wrote:v3.0 Build 2397 is not the same does not work the same as later openbor code


Oh Ok :oops:
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