Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

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Ripfire
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Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#1 » Wed Sep 04, 2019 11:57 pm

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This is a beta-test version, the reason of this publication is to help users verify me errors as possible because I do not have time to try ...

changes:

* Removed display of weapons and lives as I could not find a way to adjust it in 320x240 mode (full screen) [December 05, 2015]
* Be re-adjust some concept of the author
* Scanline filter in the game but was eliminated in the presentation of the game
* Enabled cheat mode (Lives, Credits and energy)
* And other minor changes

- new fixed version released. [December 15, 2015]

Any notice of errors, sujerencias and / or questions, pending these comments will be, thanks ...


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Last edited by Ripfire on Tue Dec 10, 2019 9:42 pm, edited 1 time in total.
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Anthony817
Shark Patrol
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Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#2 » Thu Sep 05, 2019 12:01 am

I have been waiting for this to happen for years now! Damn this is great! Thank you so much!

I never could get the older version working from over at Dreamcast.es and I even made a thread asking for help but nobody ever replied.
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Ian Micheal
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Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#3 » Thu Sep 05, 2019 1:27 am

Well might be working better because of beta 6.1 since before i updated openbor you could not have a 16 bit pal mode at all that be some of why it would of never worked

Code: Select all

)OpenBoR v3.0 Build IMRBETA 6 81632, Compile Date: Jul 25 2019

Game Selected: bor.pak

FileCaching System Init......   fs_iso9660: disc change detected
  (joliet level 3 extensions detected)
Disabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video.............  320x240 (Mode: 0, Depth: 16 Bit)

vid_set_mode: 320x240 NTSC


You can change video modes and force them using the video.txt

For me still runs out of memory does not work at all why i never did a release of it

Code: Select all

Requested sbrk_base 0x8d079000, was 0x8cfd7000, diff 663552
kernel panic: out of memory; about to run over kernel stack
arch: aborting the system


Need to shave off quiet a bit
648 KILOBYTES before it loads the menu beta6.1 is as good as it get using less memory i have done all any one could.
https://www.youtube.com/channel/UCeVCRA ... whHyKp6OsA my youtube channel of my projects running :)

https://discord.gg/ZHb4rCq discord for my projects :)

https://twitter.com/IanMicheal10 Reach me on twitter:)

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Ripfire
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Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#4 » Thu Sep 05, 2019 9:51 am

I made this version for 2015 and it worked correctly OpenBOR v3.0 Build 2397. I will resume the project during this week while I am focused on another project.

Esta version lo hice para el 2015 y funcionaba correctamente OpenBOR v3.0 Build 2397. Retomare el proyecto durante esta semana mientra tanto estoy enfocado en otro proyecto.
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dave_van_damn
brutal
Posts: 241

Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#5 » Thu Sep 05, 2019 7:57 pm

I'd like to download this but Firefox is saying it's a malicious link...
aka DavidHK on DC games.

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Ripfire
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Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#6 » Thu Sep 05, 2019 9:03 pm

dave_van_damn wrote:I'd like to download this but Firefox is saying it's a malicious link...


The link is 100% secure, without spyware, malware, viruses or any other threat created by large computer security corporations :x

El enlace es 100% seguro, sin spyware, malware, virus o cualquier otra amenaza creada por grandes corporaciones de seguridad informática. :x
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Ian Micheal
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Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#7 » Thu Sep 05, 2019 11:15 pm

v3.0 Build 2397 is not the same does not work the same as later openbor code
https://www.youtube.com/channel/UCeVCRA ... whHyKp6OsA my youtube channel of my projects running :)

https://discord.gg/ZHb4rCq discord for my projects :)

https://twitter.com/IanMicheal10 Reach me on twitter:)

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Ripfire
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Posts: 101

Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#8 » Thu Sep 05, 2019 11:26 pm

Ian Micheal wrote:v3.0 Build 2397 is not the same does not work the same as later openbor code


Oh Ok :oops:
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Kolbek79
noob
Posts: 2

Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#9 » Tue Dec 10, 2019 5:30 am

Is there any working link to download a Dreamcast version of this game ?

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Ripfire
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Re: Ghosts 'n Demons v1.3.6 (Beta-Test) [Fixed]

Post#10 » Tue Dec 10, 2019 9:41 pm

Kolbek79 wrote:Is there any working link to download a Dreamcast version of this game ?


This version of the game does not work with the OpenBOR v3.0 Beta 6.2b (Ian Micheal) is only functional with the OpenBOR v3.0 Build 3461 (Official version) and is slow because it does not support 16-bit template :( . Anyway I leave the link updated.

Esta version del juego no funciona con el OpenBOR v3.0 Beta 6.2b (Ian Micheal) solo es funcional con el OpenBOR v3.0 Build 3461 (Oficial version) y va lento porque no soporta plantilla de 16 bits :( . De todos modos te dejo el enlace actualizado.
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