So i have finshed this version it has a new selector i wrote that loads 4 version 320x240 640x480 320x240cdda 640x480cdda this release supports mod loading with out a reset or reboot all features you know about radquake vmu cfg saving loading and save state and load state vmu saving. full custmizing of the controls mouse and keyboard support chase cam on off in the gameplay options full virtual keyboard and rumblepak support VMU icon saving extra background saved to the bios screen VMU anamation custom quake version. I dont intend to make this online engine but most of the work to do so is in the src nulled out.
Credits who have worked on and provided code is in the help menu.
After the fmv start screen it takes you to the 4 version selector were you can chose all the versions listed above bin size is the smallest yet at 667kb for the whole engine.. max engine limts for dreamcast version loading of mods that have not worked are now support to a point.. map sizes of just over 3 meg each can now load on all version..
All quake 1 engines textures are scaled even opengl 320x200 is the normal quake texture.. using pvr dma to display the textures this is 2d hardware pvr software engine. You have to replace the textures in quake to make them better opengl or software.. like darkplaces the texture size is way to large to use on dreamcast.
SMiTH wrote:amazing work ian. props to you broski.
Thanks bro I know ive been doing quake quake quake lol.. I have pushed as far as i can with radquake put lipstick on it lol polish my turd as much as i could.. I work hard on the selector it will be used in other projects like mess
4.7 640x480 was so slow it was like a moving gif I have optmized parts all over and hanged at the quake forum it has helped
anyways thanks again.. allways nice to get support it keeps me going now i have real hardware it's much more nice to test and know it works.. now sure there's bugs some unstableness but it's free from me.. I can tell you i started on geting this ready at 4 am and only finshed at 8 pm .. Im not the best coder but i try to make up for it with crazy intent and trial and error till it works lmao..