Bootable compilation of widescreen codes for codebreaker

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deluxux
Rank 9
Posts: 980

Re: Bootable compilation of widescreen codes for codebreaker

Post#11 » Sun Jan 05, 2020 6:52 pm

_DCWIDESCREEN_20191014.7z
(9.54 MiB) Downloaded 215 times

https://mega.nz/#!sgAwnaBR!NCV2n0-BOTIh ... Bz9BB7mzdY

Recompressed with 7z no password.

"What about gdemu? Cant we load cheats directly with it?
Yes. That's also a thing: Loader and CBLoader GDEMU files.7z
but that is only for gdemu users, i wanted a way for everyone to experience widescreen"

Can you explain how we can use these files best on gdemu? Using the SD card maker tool?
Last edited by deluxux on Sun Jan 05, 2020 8:52 pm, edited 1 time in total.

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Anthony817
Shark Patrol
Posts: 3584

Re: Bootable compilation of widescreen codes for codebreaker

Post#12 » Sun Jan 05, 2020 8:08 pm

If it is just a raw .vmi file I know in VMU Tool AKA Speud you could burn it as a data disc and load in the app and browse for the file. I did this to try out VMU mini games before. As for how to do this with GDEMU not sure.
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deluxux
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Posts: 980

Re: Bootable compilation of widescreen codes for codebreaker

Post#13 » Sun Jan 05, 2020 8:15 pm

43,516 cb_loader.bin
1,429 font_8x16.png
7,556 loader.bin
30,672 texture.png
4 File(s) 83,173 bytes

na this stuff

fafadou
Vagabond
Posts: 734

Re: Bootable compilation of widescreen codes for codebreaker

Post#14 » Mon Jan 06, 2020 4:34 am

Before assembler games went down, there were some widescreen hacks made by espirral I don't know where ha may post now...

Alex.DC
noob
Posts: 3

Re: Bootable compilation of widescreen codes for codebreaker

Post#15 » Mon Jan 27, 2020 4:20 pm

Hello everyone, it doesn't work at all for me. On the menu of code breaker it shows that there's thousands of cheats at the bottom but when I press browse cheats nothing shows up. Hopefully I can find a solution.

I already had a codebreaker save file on my vmu. I deleted that file. It didn’t work. Tried with a vmu without a save file. It still doesn’t work.


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deluxux
Rank 9
Posts: 980

Re: Bootable compilation of widescreen codes for codebreaker

Post#16 » Mon Jan 27, 2020 9:03 pm

Hmm looks like this guy got it working.


Alex.DC
noob
Posts: 3

Bootable compilation of widescreen codes for codebreaker

Post#17 » Wed Jan 29, 2020 6:17 am

deluxux wrote:Hmm looks like this guy got it working.


This thread is about the widescreen compilation save for codebreaker. Codebreaker works. I am struggling with having this compilation of widescreen codes to work with codebreaker.


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Last edited by Alex.DC on Wed Jan 29, 2020 6:17 am, edited 1 time in total.

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cm1ck
shadow
Posts: 12

Re: Bootable compilation of widescreen codes for codebreaker

Post#18 » Fri Oct 30, 2020 8:29 pm

I'll be implementing QUAKE's Widescreen Hacks on my GDEMU.

Now, on the Reddit thread mentioned earlier in this thread, king_of_dirt linked a zip file DC_WS_Codebreaker.zip [https://drive.google.com/file/d/1M8WN7GJjsimSxyANxsxO-TbKgLhVZLRs/view] containing 2 files, DC_CB_COMPLETE_A-Z.txt and FCDCHEATS, for a more expansive list of hacked titles sorted A-Z rather than Z-A. Do these files just go in the tools/ directory under the root (_DCWIDESCREEN_20191014)?

megggan
shadow
Posts: 10

Re: Bootable compilation of widescreen codes for codebreaker

Post#19 » Mon Nov 30, 2020 10:38 am

I can't get the "SELECT A GAME TO LOAD WITH IT" menu to activate on any version of Codebreaker that i've tried, it just loads Codebreaker on it's own and i have to use the GDEMU button to skip through 300+ games... does anyone know how to make it work?

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cm1ck
shadow
Posts: 12

Re: Bootable compilation of widescreen codes for codebreaker

Post#20 » Mon Nov 30, 2020 2:38 pm

It seems like there have been so many problems with people getting this to actually work that I haven't even installed Codebreaker nor the Widescreen hacks. If someone puts up a good set of instructions on install, configuration, and usage then I'll happily try it.

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