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Re: Bootable compilation of widescreen codes for codebreaker

Posted: Sun Jan 05, 2020 6:52 pm
by deluxux
_DCWIDESCREEN_20191014.7z
(9.54 MiB) Downloaded 185 times

https://mega.nz/#!sgAwnaBR!NCV2n0-BOTIh ... Bz9BB7mzdY

Recompressed with 7z no password.

"What about gdemu? Cant we load cheats directly with it?
Yes. That's also a thing: Loader and CBLoader GDEMU files.7z
but that is only for gdemu users, i wanted a way for everyone to experience widescreen"

Can you explain how we can use these files best on gdemu? Using the SD card maker tool?

Re: Bootable compilation of widescreen codes for codebreaker

Posted: Sun Jan 05, 2020 8:08 pm
by Anthony817
If it is just a raw .vmi file I know in VMU Tool AKA Speud you could burn it as a data disc and load in the app and browse for the file. I did this to try out VMU mini games before. As for how to do this with GDEMU not sure.

Re: Bootable compilation of widescreen codes for codebreaker

Posted: Sun Jan 05, 2020 8:15 pm
by deluxux
43,516 cb_loader.bin
1,429 font_8x16.png
7,556 loader.bin
30,672 texture.png
4 File(s) 83,173 bytes

na this stuff

Re: Bootable compilation of widescreen codes for codebreaker

Posted: Mon Jan 06, 2020 4:34 am
by fafadou
Before assembler games went down, there were some widescreen hacks made by espirral I don't know where ha may post now...

Re: Bootable compilation of widescreen codes for codebreaker

Posted: Mon Jan 27, 2020 4:20 pm
by Alex.DC
Hello everyone, it doesn't work at all for me. On the menu of code breaker it shows that there's thousands of cheats at the bottom but when I press browse cheats nothing shows up. Hopefully I can find a solution.

I already had a codebreaker save file on my vmu. I deleted that file. It didn’t work. Tried with a vmu without a save file. It still doesn’t work.


Envoyé de mon iPhone en utilisant Tapatalk

Re: Bootable compilation of widescreen codes for codebreaker

Posted: Mon Jan 27, 2020 9:03 pm
by deluxux
Hmm looks like this guy got it working.


Bootable compilation of widescreen codes for codebreaker

Posted: Wed Jan 29, 2020 6:17 am
by Alex.DC
deluxux wrote:Hmm looks like this guy got it working.


This thread is about the widescreen compilation save for codebreaker. Codebreaker works. I am struggling with having this compilation of widescreen codes to work with codebreaker.


Envoyé de mon iPhone en utilisant Tapatalk

Re: Bootable compilation of widescreen codes for codebreaker

Posted: Fri Oct 30, 2020 8:29 pm
by cm1ck
I'll be implementing QUAKE's Widescreen Hacks on my GDEMU.

Now, on the Reddit thread mentioned earlier in this thread, king_of_dirt linked a zip file DC_WS_Codebreaker.zip [https://drive.google.com/file/d/1M8WN7GJjsimSxyANxsxO-TbKgLhVZLRs/view] containing 2 files, DC_CB_COMPLETE_A-Z.txt and FCDCHEATS, for a more expansive list of hacked titles sorted A-Z rather than Z-A. Do these files just go in the tools/ directory under the root (_DCWIDESCREEN_20191014)?

Re: Bootable compilation of widescreen codes for codebreaker

Posted: Mon Nov 30, 2020 10:38 am
by megggan
I can't get the "SELECT A GAME TO LOAD WITH IT" menu to activate on any version of Codebreaker that i've tried, it just loads Codebreaker on it's own and i have to use the GDEMU button to skip through 300+ games... does anyone know how to make it work?

Re: Bootable compilation of widescreen codes for codebreaker

Posted: Mon Nov 30, 2020 2:38 pm
by cm1ck
It seems like there have been so many problems with people getting this to actually work that I haven't even installed Codebreaker nor the Widescreen hacks. If someone puts up a good set of instructions on install, configuration, and usage then I'll happily try it.