.

Place for discussing homebrew games, development, new releases and emulation.

Moderator: VasiliyRS

User avatar
Ripfire
MegaDeath
Posts: 224

.

Post#1 » Wed Jan 01, 2020 4:20 am

.
Last edited by Ripfire on Fri Apr 03, 2020 1:06 am, edited 4 times in total.
Image

User avatar
dark
Resident Evil
Posts: 1771

Re: Night Slashers X² (Beta Version)[DreamCast Edition]

Post#2 » Wed Jan 01, 2020 4:18 pm

The sprites look quite good and I'm unfamiliar with them. Are they ripped directly from another game or are they modified from another capcom/snk game?

User avatar
Ripfire
MegaDeath
Posts: 224

.

Post#3 » Mon Jan 06, 2020 12:23 am

.
Last edited by Ripfire on Wed Feb 12, 2020 8:38 pm, edited 2 times in total.
Image

User avatar
Ian Micheal
Super Sonic
Posts: 1572
Contact:

Re: Night Slashers X² (Beta Version)[DreamCast Edition]

Post#4 » Mon Jan 06, 2020 1:07 am

Nice work you did a great job :)
https://www.youtube.com/channel/UCeVCRA ... whHyKp6OsA my youtube channel of my projects running :)

https://discord.gg/ZHb4rCq discord for my projects :)

https://twitter.com/IanMicheal10 Reach me on twitter:)

Source code to my projects
https://github.com/ianmicheal :)

User avatar
Ripfire
MegaDeath
Posts: 224

.

Post#5 » Thu Jan 09, 2020 2:05 pm

.
Last edited by Ripfire on Mon Feb 10, 2020 7:47 pm, edited 1 time in total.
Image

User avatar
Ian Micheal
Super Sonic
Posts: 1572
Contact:

Re: Night Slashers X² (Beta Version)[DreamCast Edition]

Post#6 » Sun Jan 26, 2020 8:19 am

Ripfire wrote:BETA 3:

Image

CHANGE / CAMBIOS:

BAD ENGLISH:
- The sprite format was changed from GIF to PNG COMPRESSION²
- The color ballot is improved
- It now contains 25% less weight for RAM, significantly improves data load.
- 3 different engines were incorporated for this game (OpenBOR v3.0 Build 4432 Beta 1 [KOS v2.00], OpenBOR v3.0 Build 4432 Beta 5.2 [Low Cache] & OpenBOR v3.0 Build 4432 Beta 6.2 [No Intro])
- Fixed some errors from the previous version, but the failures generated by the custom scripts created by the developer still persist

ESPAÑOL:
* Se cambio el formato de sprite de GIF a PNG COMPRESSION²
* La papeleta de color es mejorada
* Ahora contiene un 25% menos de peso para RAM, mejora significativamente la carga de datos.
* Se le incorporo 3 motores distinto para este juego (OpenBOR v3.0 Build 4432 Beta 1 [KOS v2.00], OpenBOR v3.0 Build 4432 Beta 5.2 [Low Cache] y OpenBOR v3.0 Build 4432 Beta 6.2 [No Intro])
* Se corrige algunos errores de la versión anterior, pero aun persisten los fallos generado por los scripts personalizado creado por el desarrollador.

Ian Micheal wrote:Nice work you did a great job :)


THANKS ;)


Thats a nice idea changing GIF to PNG as the GIF compression is much slower as well
https://www.youtube.com/channel/UCeVCRA ... whHyKp6OsA my youtube channel of my projects running :)

https://discord.gg/ZHb4rCq discord for my projects :)

https://twitter.com/IanMicheal10 Reach me on twitter:)

Source code to my projects
https://github.com/ianmicheal :)

User avatar
Ripfire
MegaDeath
Posts: 224

.

Post#7 » Sun Jan 26, 2020 11:30 am

.
Image

User avatar
Ripfire
MegaDeath
Posts: 224

.

Post#8 » Sun Mar 08, 2020 6:39 pm

.
Image

Return to “New Releases/Homebrew/Emulation”

Who is online

Users browsing this forum: No registered users