Build ScummDC attempt(s)

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Ian Micheal
Super Sonic
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Re: Build ScummDC attempt(s)

Post#11 » Sat Apr 18, 2020 10:45 pm

Nz17 wrote:Let me know if after this porting project you would then like to port the open-source Adventure Game Studio (AGS) to Dreamcast. If so, then it would help you to start with the PSP port of AGS. :-)



Pumaman
Creator of AGS
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Mittens King

I sense danger.
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Pumaman worked on one or more games that won an AGS Award! Pumaman worked on one or more games that was nominated for an AGS Award!

Re: Any chance of porting AGS to Dreamcast
« Reply #4 on: 25 Sep 2004, 23:02 »
To confirm, there will not be any console ports of AGS in the forseeable future. The architectures are just too different, I'm afraid.


Creator of AGS said this in 2004

it uses directx or allegro

but there was a mac port
https://www.adventuregamestudio.co.uk/f ... ic=45708.0
You start with the mac port has a hacky sdl render in it

http://www.agidev.com/tmp/EngineMac_fix ... _04_09.zip sdl version which could be ported it's mac so have to port it to linux then port it to dreamcast
https://www.youtube.com/channel/UCeVCRA ... whHyKp6OsA my youtube channel of my projects running :)

https://discord.gg/ZHb4rCq discord for my projects :)

https://twitter.com/IanMicheal10 Reach me on twitter:)

Source code to my projects
https://github.com/ianmicheal :)

kremiso
dark night
Posts: 60

Re: Build ScummDC attempt(s)

Post#12 » Sun Apr 19, 2020 8:49 am

Nz17 wrote:Let me know if after this porting project you would then like to port the open-source Adventure Game Studio (AGS) to Dreamcast. If so, then it would help you to start with the PSP port of AGS. :-)


sorry @Nz17 but i'm not a coder, i'm only a long-time gamer, DC and Commodore nut, and ScummDC passionate user;
nothing more, i can read c++ and other languages source codes, but i suck in compiling lol

porting the AGS to Dreamcast would be awesome, and about this i completely agree with Ian thought

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