After a long time without updates, it’s finally time to announce a new version for the Titan IDE! After ups and downs we got to the version 0.7, after more than 3 years since the first version.
What’s new:
- Added support for the Nintendo Wii, with templates and tutorial; - New sprites for all the templates, which made the graphics look much better; - Added music and sound effects functions for the PC templates; - The backgrounds are now made by tiles which gave a great performance gain on the Dreamcast; - New background editor in the tool that can be accessed by pressing “F1“; - Icons and name customization for the PC template’s windows; - Refactoring of the entire code, drastically reducing the number of lines; - Simplifying tool installation with far fewer steps.
Known issues:
- The speed is too fast or too slow in Dreamcast emulators, but on the console the templates are 100%; - In Dolphin (Wii Emulator) the templates have some bugs, but in the console the templates are 100%.
You can follow all the progress directly on my GitHub.
For the next one, can you include an FPS counter that displays right on the screen when running the outputted program on a Dreamcast, Wii, or PC? That would be very helpful!
Nz17 wrote:For the next one, can you include an FPS counter that displays right on the screen when running the outputted program on a Dreamcast, Wii, or PC? That would be very helpful!
I'll do that
It would also be nice if someone with more experience like Ian or MrNeo could take a look on my code and give me some inputs. I could improve it much faster.
I know SDL is not the best option for DC but I think I got really good results and NES/Master System like games can be made with the engine without much issues. Also I intend to expand it to more consoles, so people from other communities could create their games for their favorite consoles and make a Dreamcast version at the same time.
If your using SDL image i have pvr format version that saves a lot of ram compared to the other formats I use older kos compared to you but it might still work so you can us pvr vq files native to the dreamcast..
I take a look at it for sure i think this is great.. We just need people to get making some games
Ian Micheal wrote:If your using SDL image i have pvr format version that saves a lot of ram compared to the other formats I use older kos compared to you but it might still work so you can us pvr vq files native to the dreamcast..
I take a look at it for sure i think this is great.. We just need people to get making some games
That would be awesome Ian! Here are all my codes that run on the consoles: