Super Mario 64 Port for Dreamcast is possible ?

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mrneo240
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Posts: 926

Re: Super Mario 64 Port for Dreamcast is possible ?

Post#121 » Mon Sep 21, 2020 12:16 pm

Esppiral wrote:Would be great if the game supported native widescreen.

Meanwhile, we can use this, it has corrected hud proportions for widescreen too.

Code: Select all

02CB99C0   43700000
0201A758   3FAAAAAB
02097524   3F800000
02E1F26C   3FE38E39
02096A02   3FAAAAAB



Those codes aren't going to be very useful, the addresses will change every version. I'd be glad to implement this in the codebase if you'd like, I just need some direction on where to add it.

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Anthony817
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Re: Super Mario 64 Port for Dreamcast is possible ?

Post#122 » Mon Sep 21, 2020 2:23 pm

Cool! I think every modern 3D homebrew in this day and age could use anamorphic widescreen natively,. Many of us play the system on widescreen sets.
Image

mrneo240
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Posts: 926

Re: Super Mario 64 Port for Dreamcast is possible ?

Post#123 » Mon Sep 21, 2020 4:01 pm

sound is almost here (but its going to BE SLOWWWWWW)
https://streamable.com/b20sfq

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NeoSnk
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Re: Super Mario 64 Port for Dreamcast is possible ?

Post#124 » Mon Sep 21, 2020 4:32 pm

mrneo240 wrote:sound is almost here (but its going to BE SLOWWWWWW)
https://streamable.com/b20sfq


This is just awesome, you are a legend.
For tutorials and homebrews access Titan Game Studios: https://titangamestudioscom.wordpress.com/
For interviews and gameplay support me on YouTube:
https://www.youtube.com/@NaiAdventure/featured

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Anthony817
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Re: Super Mario 64 Port for Dreamcast is possible ?

Post#125 » Mon Sep 21, 2020 4:49 pm

mrneo240 wrote:sound is almost here (but its going to BE SLOWWWWWW)
https://streamable.com/b20sfq


Awesome! How did you ultimately go about implementing sounds here? CDDA audio?
Image

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NeoSnk
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Re: Super Mario 64 Port for Dreamcast is possible ?

Post#126 » Mon Sep 21, 2020 5:00 pm

Anthony817 wrote:
mrneo240 wrote:sound is almost here (but its going to BE SLOWWWWWW)
https://streamable.com/b20sfq


Awesome! How did you ultimately go about implementing sounds here? CDDA audio?



He said in another post that he was able to free 3.5MB of memory. This forum always amaze me, you guys are specialists in miracles :lol:
For tutorials and homebrews access Titan Game Studios: https://titangamestudioscom.wordpress.com/
For interviews and gameplay support me on YouTube:
https://www.youtube.com/@NaiAdventure/featured

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fafadou
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Posts: 1662

Re: Super Mario 64 Port for Dreamcast is possible ?

Post#127 » Mon Sep 21, 2020 5:06 pm

Oh even the great @esppiral is back !!
Hope you can find a hex code for this widescreen, it's absolutly fantastic.

@mrneo240 did you have use thé @megavolt85 idea for sound ?
No don't answer me, work in quiet ^^
Like said Mario during jump : yahoo !!

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Anthony817
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Re: Super Mario 64 Port for Dreamcast is possible ?

Post#128 » Mon Sep 21, 2020 5:24 pm

NeoSnk wrote:He said in another post that he was able to free 3.5MB of memory.


Oh I know that, but I meant what method was he using for audio? Midi Synths getting tapped into on the acia chip or just straight up CDDA audio or other methods? Personally I was hoping to see him make use of the onboard Midi since the sounds that came out of Shenmue that used the chips were pretty similar, if not superior to the midi in N64 games. So it would be cool if he could ultimately make use of the hardware to the fullest extent.
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mrneo240
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Posts: 926

Re: Super Mario 64 Port for Dreamcast is possible ?

Post#129 » Mon Sep 21, 2020 6:47 pm

Anthony817 wrote:Awesome! How did you ultimately go about implementing sounds here? CDDA audio?


fafadou wrote:@mrneo240 did you have use thé @megavolt85 idea for sound ?
No don't answer me, work in quiet ^^
Like said Mario during jump : yahoo !!


I was hoping to hear from megavolt85 but I haven't yet.
So.... NOPE, I just reworked how the audio works in the game a minor bit, freed up some more RAM and was able to make it work.
its certainly not perfect and there's a decent lag between the game and sound (working on it!) but for now, all the sound is in the game and it will play.


mrneo240
Rank 9
Posts: 926

Re: Super Mario 64 Port for Dreamcast is possible ?

Post#130 » Mon Sep 21, 2020 6:48 pm

Anthony817 wrote:Oh I know that, but I meant what method was he using for audio? Midi Synths getting tapped into on the acia chip or just straight up CDDA audio or other methods? Personally I was hoping to see him make use of the onboard Midi since the sounds that came out of Shenmue that used the chips were pretty similar, if not superior to the midi in N64 games. So it would be cool if he could ultimately make use of the hardware to the fullest extent.


wish i could say i have any idea how to use any of that, but i dont.

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