MARIO KART DREAMSNES/ DREAMSHELL IDE FAT16/DREAMCAST

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aldair
Cracked LCD
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MARIO KART DREAMSNES/ DREAMSHELL IDE FAT16/DREAMCAST

Post#1 » Mon Aug 10, 2020 7:51 am


rogerio
shadow
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Re: MARIO KART DREAMSNES/ DREAMSHELL IDE FAT16/DREAMCAST

Post#2 » Fri Aug 14, 2020 9:21 am

too slow yet. thk

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Ian Micheal
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Re: MARIO KART DREAMSNES/ DREAMSHELL IDE FAT16/DREAMCAST

Post#3 » Fri Aug 14, 2020 11:03 am

Custom build of Snes4all for mario cart and others much faster smoother
Selfboot cdi image to test
https://mega.nz/file/uYBhTaiI#uzSu1d5lK ... Oj7gbpD3ds

Some optimizing of the old code can try it on fly cast works perfect settings dont need to change i made it so runs the best with out touching it..

Compiled with -Os about 4 to 5 fps faster then normal build

Have fun

works on redream want to test or fly cast etc dont waste a cdr much faster then that up there on dreamsnes

Versions 2 direct rendering sync sound faster then above not using mmu for speed memory speed define for asm core
https://mega.nz/file/CdRU1IgL#ABayKTiT4 ... 6Y5P5FV3Fg
Same 2 games mariocart and super turrcain

kremiso
fragger
Posts: 256

Re: MARIO KART DREAMSNES/ DREAMSHELL IDE FAT16/DREAMCAST

Post#4 » Mon Aug 17, 2020 6:25 am

just made also a quick comparison test of Mario Kart, Snes4all vs DreamSnes

i must say that despite the less framerate (avg 13 fps with autoframeskip)
this game seems work better on DreamSnes, the sound stays more in synch and the controls are little better;
prolly this one has received a dedicated attemp of optimization at time.

on Snes4All, you can reach to have 23/25 fps without frameskip, but sound and controls are not on same level imo


kremiso
fragger
Posts: 256

Re: MARIO KART DREAMSNES/ DREAMSHELL IDE FAT16/DREAMCAST

Post#6 » Mon Aug 17, 2020 7:57 am

Ian Micheal wrote:I just cant take 13 fps lol


on DreamSnes ? yes, playing the normal race (with opponents) the numbers will go also more down lol
my test was made in both emulators on time trial (only you on track)

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Ian Micheal
Developer
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Re: MARIO KART DREAMSNES/ DREAMSHELL IDE FAT16/DREAMCAST

Post#7 » Mon Aug 17, 2020 8:36 am

I just turn the sound off on snes4all put frameskip 1 and it flys on mario cart super speed lol like overclocked

Grim_MeNaCe
shadow
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Re: MARIO KART DREAMSNES/ DREAMSHELL IDE FAT16/DREAMCAST

Post#8 » Sun Sep 06, 2020 12:42 am

Ian Micheal wrote:Custom build of Snes4all for mario cart and others much faster smoother
Selfboot cdi image to test
https://mega.nz/file/uYBhTaiI#uzSu1d5lK ... Oj7gbpD3ds

Some optimizing of the old code can try it on fly cast works perfect settings dont need to change i made it so runs the best with out touching it..

Compiled with -Os about 4 to 5 fps faster then normal build

Have fun

works on redream want to test or fly cast etc dont waste a cdr much faster then that up there on dreamsnes

Versions 2 direct rendering sync sound faster then above not using mmu for speed memory speed define for asm core
https://mega.nz/file/CdRU1IgL#ABayKTiT4 ... 6Y5P5FV3Fg
Same 2 games mariocart and super turrcain


So these are both basically better versions of the regular snes4all beta 2? And which one from these two would you reccommend using?

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Ian Micheal
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Re: MARIO KART DREAMSNES/ DREAMSHELL IDE FAT16/DREAMCAST

Post#9 » Sun Sep 06, 2020 1:20 am

They work very well on dreamcast emulator i would just test them on flycast or demul.. Still working on updates to these for DCMC emulator launcher.. main thing to build them..

Lot of games these new builds play very well some not.. pretty hit and miss

fafadou
St.Jimmy
Posts: 391

Re: MARIO KART DREAMSNES/ DREAMSHELL IDE FAT16/DREAMCAST

Post#10 » Sun Sep 06, 2020 7:46 am

I download the mario kart cdi. I tell you what I thought about it :-)

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