Post#78 » Sat Sep 25, 2021 4:10 pm
Im not sure someone is porting it to 3ds even so people have been porting GTA 3
Interesting notes on Dreamcast comparison
“ While the PS2's CPU–GPU transmission bus for transferring polygons and textures is 50% faster than the Dreamcast's CPU–GPU transmission bus, the DC has textures loaded directly to VRAM (freeing up the CPU–GPU transmission bus for polygons) and texture compression gives it higher effective texture bandwidth.”
“ Dreamcast games were effectively using 20–30 MB of texture data[1] (compressed to around 5–6 MB),[10] while PS2 games up until 2003 peaked at 5.5 MB of texture data (average 1.5 MB). PS2 games up until 2003 rendered up to 7.5 million polygons/sec (145,000 polygons per scene), with most rendering 2–5 million polygons/sec (average 52,000 polygons per scene);[11] in comparison, Dreamcast game engines rendered up to 5 million polygons/sec (160,000 polygons per scene),[4] with most games rendering 2–4 million polygons/sec (average 50,000 polygons per scene).”
Which is not a totally fair comparison as Dreamcast development ended 2001. How many per scene on PS2 games in the first 2 years? Either way including games 2 years after Dreamcast death still have essentially the same polygons per scene
I wonder if someone can contact the team porting to 3ds and figure out how they are doing it