Metal Slug 6

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megavolt85
Developer
Posts: 732

Metal Slug 6

Post#1 » Sat Oct 31, 2020 10:05 pm

1e5b97f3c429c2bc247445383a3a95b3--slug-metals.jpg

Metal Slug 6
port from Sammy Atomiswave
1-2 player
standart controller, arcade stick

DOWNLOAD

track04 with widescreen, thanks @Esppiral

WARNING game don't work with SD adapter and CD-R

03.11.2020 link updated
fix
1) some errors in code
2) enable red blood
3) enable autofire
4) added PAUSE

instructions how to change settings
(video tutorial)


For official GDEMU with new software need add "image_tests=0" in your gdemu.ini


Last edited by megavolt85 on Wed Nov 18, 2020 10:45 am, edited 12 times in total.

User avatar
deluxux
Metallic
Posts: 839

Re: Metal Slug 6

Post#2 » Sat Oct 31, 2020 10:11 pm

Dude this is Epic! What a True Dreamcast Legend! Thanks for this my friend!

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deluxux
Metallic
Posts: 839

Re: Metal Slug 6

Post#3 » Sat Oct 31, 2020 10:19 pm

Did you get your hands on an Atomiswave machine? Seems a nice easy way to get into the home arcade scene.

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dubcity
stalker
Posts: 289

Re: Metal Slug 6

Post#4 » Sat Oct 31, 2020 10:25 pm

That's awesome bro!

I can't wait to play it. You are amazing man.

Thank you

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megavolt85
Developer
Posts: 732

Re: Metal Slug 6

Post#5 » Sat Oct 31, 2020 10:37 pm

deluxux wrote:Did you get your hands on an Atomiswave machine?


no
Atomiswave is Dreamcast with small changes
all the information you need is in the MAME source code

P.S. I tested the game on a VGA monitor and only now I realized that I need to check the composite connection. Who has a composite cable, check if the game wakes up

User avatar
dubcity
stalker
Posts: 289

Re: Metal Slug 6

Post#6 » Sat Oct 31, 2020 10:56 pm

megavolt85 wrote:
deluxux wrote:Did you get your hands on an Atomiswave machine?


no
Atomiswave is Dreamcast with small changes
all the information you need is in the MAME source code

P.S. I tested the game on a VGA monitor and only now I realized that I need to check the composite connection. Who has a composite cable, check if the game wakes up


I remember that post on obscura outlining what was needed to get atomiswave running. Since you got this working the rest of the games could be right behind it.

Congratulations! A true achievement my friend!

shenhulahula
rebel
Posts: 16

Re: Metal Slug 6

Post#7 » Sat Oct 31, 2020 11:22 pm

Very enjoyable experience. Thanks for this! Sorry, I play with VGA so don't know if composite works or not.

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aldair
Animated Violence
Posts: 499

Re: Metal Slug 6

Post#8 » Sun Nov 01, 2020 1:05 am

megavolt85 wrote:
deluxux wrote:Did you get your hands on an Atomiswave machine?


no
Atomiswave is Dreamcast with small changes
all the information you need is in the MAME source code

P.S. I tested the game on a VGA monitor and only now I realized that I need to check the composite connection. Who has a composite cable, check if the game wakes up

composito 100%!

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Bob Dobbs
Sub Genius
Posts: 3845
Contact:

Re: Metal Slug 6

Post#9 » Sun Nov 01, 2020 1:28 am

Sorry, I cannot test as I use 100% Dreamcast hardware which the .gdi will not work with my Dreamcast...unless there is a program I can use to make this work.

Please advise.
Regards,
Bob Dobbs

cloofoofoo
Graffiti Grind
Posts: 319

Re: Metal Slug 6

Post#10 » Sun Nov 01, 2020 1:37 am

Bob Dobbs wrote:Sorry, I cannot test as I use 100% Dreamcast hardware which the .gdi will not work with my Dreamcast...unless there is a program I can use to make this work.

Please advise.


Same here. I tried to open the gdi with gdi explorer to convert it to a cdi but nope, since like he built it in such a way its cannot be opened by it. Hopefully he provides cdi or plainfiles

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