azel wrote:I must be in the minority that thinks Tomb Raider 1 looks much better without texture filtering, similar to Quake 1.
Lol I love you dude, but you are going counter intuitively to most gamers. You wanted 240p on Gens4All and don't like this? It has a PC version that is hardware accelerated and enhances it so why not take advantage of the power of the DC and utilize it here? I mean I get it, crunchy graphics and all is an aesthetic some people like and I understand that opinion. I don't want filtering on 2D sprites, but I sure as hell do on 3D games. I mean I took one look at PC and N64 games as a kid and knew it was the future. There will be an option to disable it, but why not have it as a selectable feature since it is already hardware accelerated? I thought the whole point about hardware accelerated ports of games was to make them look nicer? I mean look at official Bleem games, hardware accelerated GT2 with bilinear filtering and AA while in 480P looks beautiful. Obviously beauty is subjective, but just sharing my thoughts.
Anyways, your opinion is not wrong by any means but just wanted to say some thoughts on it.