Is it possible to port OpenLara to Dreamcast?

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ShadowGeist
undertow
Posts: 31

Re: Is it possible to port OpenLara to Dreamcast?

Post#11 » Fri Oct 29, 2021 4:53 am

Anthony817 wrote: I don't know how extensively modable the original TR games even were, let alone this engine?


TR1 is currently moddable to some extent. For instance there are PC Custom Levels and Model Edits which run under OpenLara, as well as Bug Fixes to the original which extend to PlayStation and Sega Saturn.

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mistamontiel
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Re: Is it possible to port OpenLara to Dreamcast?

Post#12 » Sat Oct 30, 2021 10:38 am

I can't believe what I've jus clicked! Tomb fucking Raider 1 playing in Mozilla Firefux browser

*hum* it says X for dash which I assume to be sprint? Not doing it I think it is TR3 that introduces sprint

Esppiral
Quad Damage
Posts: 202

Re: Is it possible to port OpenLara to Dreamcast?

Post#13 » Sun Oct 31, 2021 3:22 am

Given that the game has been ported to the frigging 3DO and a poc exists for GBA I see no reason why it couldn't be ported other than lack of interest from devs.

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Anthony817
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Re: Is it possible to port OpenLara to Dreamcast?

Post#14 » Thu Dec 30, 2021 9:00 pm

Here it is finally!

Image

https://github.com/histat/OpenLara-dc

This is a port of OpenLara (https://github.com/XProger/OpenLara) for the Sega Dreamcast.
Support
    TR1-PSX
    save
    sound

Demo

    ready to burn image you can burn with Image Burn see release page
    require PS1 version of tomb raider disc.
Last edited by Anthony817 on Thu Dec 30, 2021 9:35 pm, edited 1 time in total.
Image

mrneo240
Rank 9
Posts: 926

Re: Is it possible to port OpenLara to Dreamcast?

Post#15 » Thu Dec 30, 2021 9:34 pm

Ditch sdl and probably easily

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Ian Micheal
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Re: Is it possible to port OpenLara to Dreamcast?

Post#16 » Thu Dec 30, 2021 9:58 pm

mrneo240 wrote:Ditch sdl and probably easily


The Port dont use sdl and it uses lib ronin wish it used SDL then i could use SDL dreamhal and gldc
It dont even use KOS


https://github.com/histat/OpenLara-dc/b ... hardware.c

be much easier if it used my version of SDL_dreamhal GLDC



Full hardware rendering no loss of speed



https://github.com/ianmicheal/SDL-dreamhal--GLDC






Nothing i cant do with SDL dreamhal GLDC that you can do with GLDC alone

Not sure about libronin how to use it or build it and since last update was 16 years ago no idea

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fafadou
Gold Lion
Posts: 1653

Re: Is it possible to port OpenLara to Dreamcast?

Post#17 » Fri Dec 31, 2021 11:33 am

Oh well done Antony !!
Hope you'll can release a full game :D

Esppiral
Quad Damage
Posts: 202

Re: Is it possible to port OpenLara to Dreamcast?

Post#18 » Fri Dec 31, 2021 12:11 pm

There is no way to pack the game in the same CD? I tried to do so but I get the insert CD prompt

Esppiral
Quad Damage
Posts: 202

Re: Is it possible to port OpenLara to Dreamcast?

Post#19 » Fri Dec 31, 2021 5:01 pm

Anthony817 wrote:Here it is finally!

Image

https://github.com/histat/OpenLara-dc

This is a port of OpenLara (https://github.com/XProger/OpenLara) for the Sega Dreamcast.
Support
    TR1-PSX
    save
    sound

Demo

    ready to burn image you can burn with Image Burn see release page
    require PS1 version of tomb raider disc.

How did you manage to get it working on demul? When I swap discs nothing happens

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Anthony817
Shark Patrol
Posts: 4009

Re: Is it possible to port OpenLara to Dreamcast?

Post#20 » Fri Dec 31, 2021 5:13 pm

That is not my image, that is from the developers page. I will PM you about it though.
Image

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