King of Fighters XI

Moderators: VasiliyRS, deluxux

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dxen1
fire
Posts: 70

Re: King of Fighters XI

Post#21 » Sat Nov 07, 2020 6:11 am

The Atomiswave while very similar does have double the video graphics memory, no sign of it slowing down yet...

Wonder if you can turn off the interpolaton or bilinear filter on the characters. otherwise excellent with 0 input lag.

fafadou
Sunday Shootout
Posts: 686

Re: King of Fighters XI

Post#22 » Sat Nov 07, 2020 6:22 am

There is a lot of KOF lover.

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megavolt85
Developer
Posts: 1011

Re: King of Fighters XI

Post#23 » Sat Nov 07, 2020 6:25 am

dxen1 wrote:The Atomiswave while very similar does have double the video graphics memory, no sign of it slowing down yet...


take my word for it, Atomiswave is the same Dreamcast and has exactly the same memory as the Dreamcast

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pentarou
rebel
Posts: 16

Re: King of Fighters XI

Post#24 » Sat Nov 07, 2020 6:39 am

Hi, very happy to see atomiswave arcade games port to Dreamcast, thank you so much, megavolt85
btw, is there a way to modify the input?

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ElMeteK
shadow
Posts: 8

Re: King of Fighters XI

Post#25 » Sat Nov 07, 2020 6:46 am

Will the converts with 3D graphics will be ok ?

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shano
lithium
Posts: 44

Re: King of Fighters XI

Post#26 » Sat Nov 07, 2020 6:50 am

Yeah I'm getting random lockups resulting in needing to reboot the Dreamcast on GDEMU clone. Anyone else having any lockups?

Also @megavolt85 could you please consider swapping the buttons around so light punch and heavy punch are up the top on X and Y and light kick and heavy kick are at the bottom on A and B?

A = LP to X
B = LK to A
C = HP to Y
D = HK to B

moi
Anarki
Posts: 87

Re: King of Fighters XI

Post#27 » Sat Nov 07, 2020 6:54 am

Lembow26 wrote:
shano wrote:
Lembow26 wrote:
Yeah, since the library of dreamcast games is half fighting-games and we already have 4 kof games on the system, this was without a doubt the smartest choice :lol:

Stop being ungrateful the rest will come with time and patience. :)
Amazing choice btw! Thanks megavolt85.
Never thought i would see KOF XI on the Dreamcast. :O


I am not. But between all this triple omega super thank yous, a little bit of sarcastic critizim should be allowed :)


Hijacking another thread? Beggars can't be choosers and you are desperately trying to gain a reputation of the most annoying kind of beggars, the ones constantly demanding more...

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dxen1
fire
Posts: 70

Re: King of Fighters XI

Post#28 » Sat Nov 07, 2020 7:03 am

megavolt85 wrote:
dxen1 wrote:The Atomiswave while very similar does have double the video graphics memory, no sign of it slowing down yet...


take my word for it, Atomiswave is the same Dreamcast and has exactly the same memory as the Dreamcast


https://forum.beyond3d.com/threads/this ... ast.51971/

going off this and other sources. some games look 3d intensive hope all is well

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Ro Magnus Larsson
Graffiti Grind
Posts: 312

Re: King of Fighters XI

Post#29 » Sat Nov 07, 2020 7:27 am

megavolt85 wrote:ME0000569172_2-b33a6.jpg

King of Fighters XI
port from Sammy Atomiswave
1-2 player
standart controller, arcade stick

DOWNLOAD


Awesome combo!.jpg


Reporting Microsoft and Sony worried about their sellings...!!!
Ro Magnus Larsson
DC HDD Tester
Argentina.-

boquetipo
noob
Posts: 4

Re: King of Fighters XI

Post#30 » Sat Nov 07, 2020 7:48 am

You are a legend Megavol85! A true hero of our time.
Last edited by boquetipo on Sat Nov 07, 2020 9:12 am, edited 1 time in total.

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