King of Fighters XI

Moderators: VasiliyRS, deluxux

mathieulh
lithium
Posts: 35

Re: King of Fighters XI

Post#51 » Sat Nov 07, 2020 9:59 am

Search for

Code: Select all

01 1F 03 64 0B D3 0B 43 09 00 00 E2 0A D3 20 23

in track 04 and replace to

Code: Select all

01 1F 03 64 0B D3 0B 43 09 00 FF E2 0A D3 20 23

to unlock all characters.

User avatar
RazorX
blackout!
Posts: 134

Re: King of Fighters XI

Post#52 » Sat Nov 07, 2020 10:13 am

mathieulh wrote:Search for

Code: Select all

01 1F 03 64 0B D3 0B 43 09 00 00 E2 0A D3 20 23

in track 04 and replace to

Code: Select all

01 1F 03 64 0B D3 0B 43 09 00 FF E2 0A D3 20 23

to unlock all characters.

thank you, these are the service mode settings i was hoping to have access too:
Play Time
How To Play
Difficulty
Versus Limit
Continue
Cont. Service
Blood
Flash
VS Mode
BG Volume
SE Volume

again thank you for everything you're doing
Last edited by RazorX on Sat Nov 07, 2020 10:29 am, edited 1 time in total.

User avatar
pentarou
rebel
Posts: 16

Re: King of Fighters XI

Post#53 » Sat Nov 07, 2020 10:20 am

Thank you for the contribution for all dreamcast fans, megavolt85, really appreciate it. :lol:


Is there a way to customize the input key? Thanks.

User avatar
ElMeteK
shadow
Posts: 8

Re: King of Fighters XI

Post#54 » Sat Nov 07, 2020 10:23 am

mathieulh wrote:Search for

Code: Select all

01 1F 03 64 0B D3 0B 43 09 00 00 E2 0A D3 20 23

in track 04 and replace to

Code: Select all

01 1F 03 64 0B D3 0B 43 09 00 FF E2 0A D3 20 23

to unlock all characters.

working great ! Thanks for that :)

Teddy Rogers
noob
Posts: 4

Re: King of Fighters XI

Post#55 » Sat Nov 07, 2020 10:26 am

Thank you very much megavolt85 for this port, greatly appreciated... :D

Ted.

User avatar
Dakangel
dark night
Posts: 62

Re: King of Fighters XI

Post#56 » Sat Nov 07, 2020 10:30 am

dubcity wrote:A month ago people were saying atomiswave ports would take some work and there is no interest. Megavolt put his head down and went to work.

A month later he drops an atomiswave port on everyones head and all of a sudden there is huge interest. Everyone wants to help make the rest of the ports happen. funny as hell. let that man have his shine.

You guys wanna do something great for dreamcast community on this level. there are almost 50 saturn games that were ported to pc. use wince to port them to dreamcast since we don't have a good saturn emulator. I would like to play last bronx and virtua fighter on my dreamcast.

The community will praise you just as well for it.


Hahaha just as easy as porting Metal slug 7/XX for pc inside the atomiswave engine right hahahah

User avatar
simbin
undertow
Posts: 25

Re: King of Fighters XI

Post#57 » Sat Nov 07, 2020 11:04 am

megavolt85 wrote:ME0000569172_2-b33a6.jpg

King of Fighters XI
port from Sammy Atomiswave
1-2 player
standart controller, arcade stick

DOWNLOAD

Image
Haha you rock thanks!

Wesker
lithium
Posts: 49

Re: King of Fighters XI

Post#58 » Sat Nov 07, 2020 11:33 am

mathieulh wrote:Search for

Code: Select all

01 1F 03 64 0B D3 0B 43 09 00 00 E2 0A D3 20 23

in track 04 and replace to

Code: Select all

01 1F 03 64 0B D3 0B 43 09 00 FF E2 0A D3 20 23

to unlock all characters.


What's the offset? It's easier for my hex editor to track it this way.

mathieulh
lithium
Posts: 35

Re: King of Fighters XI

Post#59 » Sat Nov 07, 2020 11:37 am

Wesker wrote:
mathieulh wrote:Search for

Code: Select all

01 1F 03 64 0B D3 0B 43 09 00 00 E2 0A D3 20 23

in track 04 and replace to

Code: Select all

01 1F 03 64 0B D3 0B 43 09 00 FF E2 0A D3 20 23

to unlock all characters.


What's the offset? It's easier for my hex editor to track it this way.


0x5665A replace 0x00 to 0xFF

ubersaurus
shadow
Posts: 14

Re: King of Fighters XI

Post#60 » Sat Nov 07, 2020 11:50 am

Thank you so much for this! It's great to see KOF XI get this kind of love.

I did have two questions, and maybe someone can answer the first since it's probably pretty obvious - what program are you using to edit the iso files? I want to unlock the hidden characters but can't figure out how to get into the file code.

My other question is if it would be possible to remap the button layout to match the other Dreamcast KOF games (plus the extra button on the side)? The existing one is very odd when you're used to the older ones.

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