Knights of Valour The Seven Spirits(Update DD program support)

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yzb
Developer
Posts: 48

Knights of Valour The Seven Spirits(Update DD program support)

Post#1 » Thu Nov 12, 2020 6:54 pm

a44abc396ccbbf3d9827f6af6b184ae6.jpeg


Knights of Valour The Seven Spirits
port from Sammy Atomiswave
1-2 player
standart controller, arcade stick

Ported from megavolt85 code, thanks for his enthusiastic help :mrgreen:

Thanks to megavolt85 for helping to make the GDI format and cover

Thanks to megavolt85 sonic3D for technical guidance

DOWNLOAD


Sorry, because I wrote the .sram file elsewhere, dd should not be available anymore. You can try the following method
Put the kov7sprt.sram file and track04.iso file together, and then run the 1.exe program


I will fix this problem in the next game, you can use dd



2020.11.18

Now we can use dd,download
Knights of Valour The Seven Spirits_track04fix.7z
(834.25 KiB) Downloaded 657 times


And fix the problem that dreamshell cannot run this game Work with memory 0x8cfe8000 :mrgreen: thanks dragoncity test~

Code: Select all

dd if=kov7sprt.sram of=track03.iso bs=2048 seek=57644 count=8
Last edited by yzb on Wed Nov 18, 2020 6:41 am, edited 4 times in total.

slivercr
photon blast
Posts: 108

Re: Knights of Valour The Seven Spirits

Post#2 » Thu Nov 12, 2020 6:58 pm

Thanks!

Acey
dark night
Posts: 50

Re: Knights of Valour The Seven Spirits

Post#3 » Thu Nov 12, 2020 7:03 pm

Thanks for this cant wait for dolphin blue
Gone to test will post results via sd adapter

Black screens for me on exacute no light indicator
Tried two memory address but nothing might check more
Last edited by Acey on Thu Nov 12, 2020 7:15 pm, edited 1 time in total.

User avatar
dubcity
stalker
Posts: 289

Re: Knights of Valour The Seven Spirits

Post#4 » Thu Nov 12, 2020 7:04 pm

Awesome

Thanks!

joaozin12
noob
Posts: 3

Re: Knights of Valour The Seven Spirits

Post#5 » Thu Nov 12, 2020 7:26 pm

Work nice on redream thx.

User avatar
RazorX
fire
Posts: 74

Re: Knights of Valour The Seven Spirits

Post#6 » Thu Nov 12, 2020 7:30 pm

here is my custom PVR and a PAL and NTSC cover.

Image
Image
Attachments
Knights of Valour.png
Knights of Valour.png (283.65 KiB) Viewed 10500 times
0GDTEX.zip
(56.68 KiB) Downloaded 131 times
Last edited by RazorX on Thu Nov 12, 2020 7:36 pm, edited 1 time in total.

soniccd123
rebel
Posts: 22

Re: Knights of Valour The Seven Spirits

Post#7 » Thu Nov 12, 2020 7:35 pm

That game rules!!!! I remember playing it in the mid 2000s and hoping someday to find a home port, that's now true!!! thanks!
My projects:

Open hardware SNES Repro PCB: https://github.com/soniccd123/SNES-FeRAM-Cart
Open hardware Genesis Repro PCB: https://github.com/soniccd123/Genesis-FeRAM-Cart

yzb
Developer
Posts: 48

Re: Knights of Valour The Seven Spirits

Post#8 » Thu Nov 12, 2020 7:43 pm

Acey wrote:Thanks for this cant wait for dolphin blue
Gone to test will post results via sd adapter

Black screens for me on exacute no light indicator
Tried two memory address but nothing might check more


Is it to be read using DreamShell?
I have not tested it, but for this game, it is recommended to set the address 0x8c004000 to try

sidnei55
rebel
Posts: 20

Re: Knights of Valour The Seven Spirits

Post#9 » Thu Nov 12, 2020 7:49 pm

Works perfect GDemu Clone

cloofoofoo
Graffiti Grind
Posts: 319

Re: Knights of Valour The Seven Spirits

Post#10 » Thu Nov 12, 2020 7:55 pm

yzb wrote:a44abc396ccbbf3d9827f6af6b184ae6.jpeg

Knights of Valour The Seven Spirits
port from Sammy Atomiswave
1-2 player
standart controller, arcade stick

Ported from megavolt85 code, thanks for his enthusiastic help :mrgreen:

Thanks to megavolt85 for helping to make the GDI format and cover

Thanks to megavolt85 sonic3D for technical guidance

DOWNLOAD


Thank you but you think you can make a cdi version like you usually do please?

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