Knights of Valour The Seven Spirits(Update cdi 32M version)

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Conatus
dark night
Posts: 52

Re: Knights of Valour The Seven Spirits

Post#31 » Fri Nov 13, 2020 4:56 am

game works fine on Terraonion MODE

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RetrOrigin
rebel
Posts: 22

Re: Knights of Valour The Seven Spirits

Post#32 » Fri Nov 13, 2020 5:09 am

Can confirm game works great on M.O.D.E., here's a quick video testing on real hardware (and a bit of emulated footage thrown in for video clarity)

Last edited by RetrOrigin on Fri Nov 13, 2020 7:05 am, edited 2 times in total.
My Youtube channels:
RetrOrigin (English channel):
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Esppiral
BFG-10K
Posts: 205

Re: Knights of Valour The Seven Spirits

Post#33 » Fri Nov 13, 2020 5:15 am

Widescreen code for those interested.

Knights of Valour - The Seven Spirits



Code: Select all

FIND
70 5B 47 8C 74 5B 47 8C 20 F9 2D 8C EC 71 46 8C 00 90 2D 8C 04 90 2D 8C 2C 2C 4B 8C 28 2C 4B 8C C2 F9 20 8C 40 F9 20 8C 70 68 47 8C 00 FE FF 46
REPLACE
48 CD 13 8C 74 5B 47 8C 20 F9 2D 8C EC 71 46 8C 00 90 2D 8C 04 90 2D 8C 2C 2C 4B 8C 28 2C 4B 8C C2 F9 20 8C 40 F9 20 8C 70 68 47 8C 00 FE FF 46

FIND
70 5B 47 8C 74 5B 47 8C 58 5B 47 8C E8 5B 47 8C 84 5B 47 8C D8 5B 47 8C 38 C3 22 8C 10 72 46 8C E6 2F D6 2F C6 2F 43 6C B6 2F 08 EB A6 2F 10 EA
REPLACE
48 CD 13 8C 74 5B 47 8C 58 5B 47 8C E8 5B 47 8C 84 5B 47 8C D8 5B 47 8C 38 C3 22 8C 10 72 46 8C E6 2F D6 2F C6 2F 43 6C B6 2F 08 EB A6 2F 10 EA

FIND
70 5B 47 8C 74 5B 47 8C 18 99 2D 8C 2C 2C 4B 8C C2 F9 20 8C F4 55 EF 60 3C DD 08 40 F1 56 0B 4D CE 04 C1 A2 09 00 DF 63 10 E4 43 33 07 89 F2 65
REPLACE
48 CD 13 8C 74 5B 47 8C 18 99 2D 8C 2C 2C 4B 8C C2 F9 20 8C F4 55 EF 60 3C DD 08 40 F1 56 0B 4D CE 04 C1 A2 09 00 DF 63 10 E4 43 33 07 89 F2 65

FIND
70 5B 47 8C 74 5B 47 8C 6C E8 20 8C 0A 00 10 02 38 F5 20 8C 30 EB 20 8C 0A 00 08 00 84 EA 20 8C 94 37 23 8C F0 F4 20 8C CA E8 20 8C 00 00 00 E0
REPLACE
48 CD 13 8C 74 5B 47 8C 6C E8 20 8C 0A 00 10 02 38 F5 20 8C 30 EB 20 8C 0A 00 08 00 84 EA 20 8C 94 37 23 8C F0 F4 20 8C CA E8 20 8C 00 00 00 E0

FIND
70 5B 47 8C 74 5B 47 8C 40 F9 2D 8C 20 90 2D 8C 00 DA 2D 8C FC D9 2D 8C 24 90 2D 8C 28 90 2D 8C 2C 90 2D 8C 2C 2C 4B 8C 28 2C 4B 8C C2 F9 20 8C
REPLACE
48 CD 13 8C 74 5B 47 8C 40 F9 2D 8C 20 90 2D 8C 00 DA 2D 8C FC D9 2D 8C 24 90 2D 8C 28 90 2D 8C 2C 90 2D 8C 2C 2C 4B 8C 28 2C 4B 8C C2 F9 20 8C


Image

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fafadou
Gold Lion
Posts: 1662

Re: Knights of Valour The Seven Spirits

Post#34 » Fri Nov 13, 2020 5:26 am

Ohhh thanks @esppiral !

Acey
minority
Posts: 66

Re: Knights of Valour The Seven Spirits

Post#35 » Fri Nov 13, 2020 5:30 am

fafadou wrote:To Dreamshell users, I don't try the game yet, but 0.6.6 hdd loader is good only for Shenmue I (and there is update since).
Use 0.6.1_gcc7.1 or 0.6.10 and last if you need DMA and Tru sync use 0.7.x loader.
Last Atomiswave games run well for me with 0.6.1_gcc7.1 memory 0x8cfe8000 sync 8 or 16
Here @yzb advices to use 0x8C004000 memory.

Thanks @yzb you come back with an amazing project, great team with @megavolt85 !


I have tried a lot of differnt sd loader and memory combo but just goes straight to black screen I am loading via the serial adapter using retrodream as loader but obviously it loads via dreamshell sd loader 0.6.6 on loader 11 but as I have said before kof and samurai work but ms6 neo geo and now this refuse to boot :(

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pitito
dark night
Posts: 63

Re: Knights of Valour The Seven Spirits

Post#36 » Fri Nov 13, 2020 5:34 am

Thank you @yzb, for this great game, another game that joins the list of covers.

Thanks @esppiral for the Wide code :)

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fafadou
Gold Lion
Posts: 1662

Re: Knights of Valour The Seven Spirits

Post#37 » Fri Nov 13, 2020 5:40 am

Acey wrote:I have tried a lot of differnt sd loader and memory combo but just goes straight to black screen I am loading via the serial adapter using retrodream as loader but obviously it loads via dreamshell sd loader 0.6.6 on loader 11 but as I have said before kof and samurai work but ms6 neo geo and now this refuse to boot :(


Do you have a hdd ? I'm afraid the serial port will be too slow for this atmiswave game too.

If you are using serial port, yes the 0.6.6 is the better loader, but the new 0.6.10 deserve a try.
Don't select DMA and true sync with serial port those config aren't available with sd card reader.

[EDIT] the game seems to be zoned for jap only...

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megavolt85
Developer
Posts: 1823

Re: Knights of Valour The Seven Spirits

Post#38 » Fri Nov 13, 2020 6:23 am

fixed for USB-GDROM
added widescreen, thanks @Esppiral
redownload from first post

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RetrOrigin
rebel
Posts: 22

Re: Knights of Valour The Seven Spirits

Post#39 » Fri Nov 13, 2020 6:38 am

megavolt85 wrote:fixed for USB-GDROM
added widescreen, thanks @Esppiral
redownload from first post


Awesome! can confirm newly uploaded GDI works on USB-GDROM.

Any chance we can get the proper CMD command to import SRAM settings into track03.iso?
My Youtube channels:
RetrOrigin (English channel):
https://www.youtube.com/channel/UCQ0PXN ... d7dDD-_GjQ
PolyXtation (Spanish channel):
https://www.youtube.com/channel/UCKKbD8 ... nC5lwJCDAQ

Acey
minority
Posts: 66

Re: Knights of Valour The Seven Spirits

Post#40 » Fri Nov 13, 2020 6:52 am

fafadou wrote:
Acey wrote:I have tried a lot of differnt sd loader and memory combo but just goes straight to black screen I am loading via the serial adapter using retrodream as loader but obviously it loads via dreamshell sd loader 0.6.6 on loader 11 but as I have said before kof and samurai work but ms6 neo geo and now this refuse to boot :(


Do you have a hdd ? I'm afraid the serial port will be too slow for this atmiswave game too.

If you are using serial port, yes the 0.6.6 is the better loader, but the new 0.6.10 deserve a try.
Don't select DMA and true sync with serial port those config aren't available with sd card reader.

[EDIT] the game seems to be zoned for jap only...


Can u send me new loader ? I dont have hdd unfortunately only sd adapter and gd rom

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