The Atomiswave games DOES work on the serial port.

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K470r
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Re: The Atomiswave games DOES work on the serial port.

Post#51 » Tue Nov 17, 2020 9:58 pm

aldair wrote:are you using ide?


Si, me equivoque y generé una gran confusión, lo siento.
PRESS START

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aldair
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Re: The Atomiswave games DOES work on the serial port.

Post#52 » Wed Nov 18, 2020 7:15 am

KOF NEOWAVE Dreamcast: Angel and K9999



Download: viewtopic.php?f=5&t=13618

xaeroxcore
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Re: The Atomiswave games DOES work on the serial port.

Post#53 » Wed Nov 18, 2020 7:38 am

aldair wrote:

Cluster 64 on 32GB class 10 sd.
RetroDream download: https://www.mediafire.com/file/968396n5mgt5iue/RetroDream2020.rar/file

How do you manage to get it work? i´ve managed to get to work Faster and Samurai because they are on that folder presentation (DS/GAMES), but with KOF Neo Wave i´ve tried everything...paste the folder on the root, paste the .gdi and track files on the root....paste the same ones on games folder...and game still is frozen on the executing screeen....

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aldair
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Re: The Atomiswave games DOES work on the serial port.

Post#54 » Wed Nov 18, 2020 7:52 am



Knights of Valor The Seven Spirits_uptade: sd and ide Dreamcast

Download: viewtopic.php?f=5&t=13603

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aldair
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Re: The Atomiswave games DOES work on the serial port.

Post#55 » Wed Nov 18, 2020 7:56 am

xaeroxcore wrote:
aldair wrote:

Cluster 64 on 32GB class 10 sd.
RetroDream download: https://www.mediafire.com/file/968396n5mgt5iue/RetroDream2020.rar/file

How do you manage to get it work? i´ve managed to get to work Faster and Samurai because they are on that folder presentation (DS/GAMES), but with KOF Neo Wave i´ve tried everything...paste the folder on the root, paste the .gdi and track files on the root....paste the same ones on games folder...and game still is frozen on the executing screeen....

Kof neowave only works on loder 6.6.


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gelcila
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Re: The Atomiswave games DOES work on the serial port.

Post#56 » Wed Nov 18, 2020 8:53 am

Updade:
Knights of Valour: The Seven Spirits, now runs via serial port.

More details about my tests with Atomiswave games >>>HERE<<<
Apenas um amante de jogos antigos...
Obrigado a todos que contribuem para manter a nostalgia. \o/

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NeoSnk
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Re: The Atomiswave games DOES work on the serial port.

Post#57 » Wed Nov 18, 2020 10:36 am

Updated the first post with all the codes.
Homebrews + Tutorials + Interviews (Dreamcast/Sega Saturn): https://titangamestudios.com/

I'm Titan_Guy on PSO :)

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megavolt85
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Re: The Atomiswave games DOES work on the serial port.

Post#58 » Wed Nov 18, 2020 10:48 am

link added to all my threads

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Ian Micheal
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Re: The Atomiswave games DOES work on the serial port.

Post#59 » Wed Nov 18, 2020 11:33 am

Atomiswave Knights of Valor The Seven Spirits DCMC too Retrodream Serial port SD card[HDMI 60FPS]
DCMC to retrodream sd card serial port


Correct settings at time stamp 0:49

set youtube to 720p 60fps correct capture

xaeroxcore
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Re: The Atomiswave games DOES work on the serial port.

Post#60 » Wed Nov 18, 2020 10:45 pm

gelcila wrote:Hello, guys.
I am old here on the forum, but practically not post nothing.
I have always followed the Dreamcast scene over the years and I am very happy with this event, the Atomiswave games gave new life to Dreamcast.
Congratulations and thank you to megavolt85, yzb, and everyone who made it possible. :D :D :D


soniccd123 wrote:Hello, I am also trying to make the games work through SD Serial while I wait my GDEMU to arrive. Will post detailed information for anyone who find this interesting.

If you can post your exact configurations would be apreciated.

4GB SDHC Class 4 MicroSD card through SD adapter:
Forgot to add: Using RetroDream
  • KOF XI -> Works with 0x8cfe8000, Async 8, Load takes less than 10s
  • Samurai Spirits -> Works with 0x8cfe8000, Async 8, Load takes less than 10s
  • Faster Than Speed -> Works with 0x8cfe8000, Async 8, Load takes less than 10s
  • Knights of Valor -> Does not load, just black screen, tested 0x8c004000, 0x8cfe8000 and 0x8cfe0000, all Async 8.
  • NeoGeo Battle Colliseum -> Does not load, just black screen, tested 0x8c004000, 0x8cfe8000 and 0x8cfe0000, all Async 8.
  • Metal Slug 6 -> 0x8cfe8000 with Async 8 or 16 hangs at "now loading"; 0x8cfe0000 and Async 8 also hangs at "now loading"
  • UPDATE Dolphin Blue WORKS!!! -> Works with 0x8cfe8000, Async 8, Load takes around 20s
  • Maximum Speed -> Does not load, just black screen, tested 0x8c004000, 0x8cfe8000 and 0x8cfe0000, all Async 8.

I also have a 16GB SDHC Class 10 MicroSD that loads KOF XI and Samurai sometimes, but most time it does not. Other Atomiswave games does not work at all. Regular games seems to work fine

Hope this helps



soniccd123, I have the same results as you. I'll explain how I'm doing to make the games run and detail what's going on...

My Dreamcast has the homemade SD mod made by me, straight from the serial port to a micro SD adapter. Only wires, with no electronic components like resistors, etc.
I have the Mod Bios, so DreamShell is running directly from the micro SD card.
My micro SD is 4gb, Class 4, Cluster 64 bytes and is formatted in FAT16.
I had formatted it in FAT32 before, but I read somewhere that FAT16 for small cards improves performance. At least until now I haven't noticed a difference with Atomiswave games.
I am using iso loader v0.6.6 beta and the DreamShell 4.0 RC 4 to run the games. Loading times are reasonably good.
I am not taking into account language, blood, button configuration and other details. The purpose of my post is just to say if the game works well.
I have never played these games on Arcade or any other platform, so I have no basis for comparison. Only what is really strange will be reported.

Edit: - Knights of Valour: The Seven Spirits now works.
So far in my tests of all games that have already been ported, 6 games work and 3 don't work via Dreamcast serial port.
All games that work have the following settings:
(as seen in the image)
async = 8
Loader memory = 0x8cfe0000
Image

*** Working ***
(Fully functional, even if there are some glitches)
Faster Than Speed
Nothing to complain about, it looks as perfect as the original arcade can be.

Knights of Valour: The Seven Spirits
The game stutters on some screen transitions and rarely when new waves of enemies are loaded, despite that, it is playable.
Everything else seems to run smoothly.

The King of Fighters XI
The letters "Press Start", "Please Wait" and "Name Entry" are unreadable and "Stage" are strange.
(Is it the same for those who are testing via GDEMU, IDE and other methods?)
There is a certain stuttering when the game shows us the stage, before the fight starts.
I'm not sure if it’s like that in arcade or if the stuttering is due to the speed of the serial port.
Apart from these little details that don't get in the way, this game is running very good through the serial port.

Samurai Spirits Tenkaichi Kenkakuden
Fully functional. The only thing I could notice is a graphic flaw (sprites, I think) that appears when you choose "Continue", after losing the fight.
Rarely during the fight do I also notice something strange in some "spark" sprites when I deliver a few hits.
It would also be interesting to know if this same sprite failure occurs by running the game in a way other than the serial port.

The King of Fighters Neo Wave
The initial "Loading..." seems a little slow, the biggest among the games that worked, but it's just...
The game works perfectly, just like Faster Than Speed.

*** Partially Working ***
(Games work, but won't go to the end)
Dolphin Blue
There are some slowdowns in some screen transitions, explosions or when there are many elements on the screen. This looks normal. People who have played on real hardware have reported that the same slowdown also occurs.
Enemies stop appearing during stage 3 and the scenario is in an infinite loop until time runs out. There is no use using "Continue", the game remains in this loop.
The same problem is being reported by people using IDE, GDEMU, etc. So this problem is something that needs to be fixed in the game's own file. (We have to wait patiently, all bugs will be fixed)

*** Not Working***
(All have been tested with the same settings above the games that worked, and all have a black screen after loading)
NeoGeo Battle Coliseum
Maximum Speed
Metal Slug 6

Of the games that do not work through the serial port, only Metal Slug 6 already has the CDI image created.
So I tried in several ways to make the CDI run on the micro SD card, using various SDISO creation tools and similar options, but I got the same black screen as always. :(
(I still need to learn to work with these things)
Maybe I still need to test several other "async" and
"Loader memory" settings for these games.

I will update this my post as new games come out, bugs are fixed and games that still don't work start working via serial port. :)



i´ve tried same config as you with KOF Neo Wave and it freezes after main title screen....Faster than speed and samurai works perfectly- Those two came with two folder DS/Games, and inside games there is the folder with the game...and inside DS there is an apps folder with game name, inside two folders (image and lua) and one app and one PNG with the cover. I paste this on the root and everything works....But with KOF Neo Wave (and probably Dolphin and Knights, which a haven´t tested) there is just the folder of the game with gdi and tracks. I copy that con Games SD folder, and is not working....as i told before, game boots, goes into title screen and then freezes. What can do?

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