Nah, I am 100% sure it was never officially announced. It may have only been a rumor in the magazine article I saw anyways. They were known for posting rumor mill stuff.
I just extracted the contents of Driver 2 version 1.0 SLUS-01161 disc 1 and 2 into a folder. I then added the folder containing the project files like binary and such. I then had to run an app called jPSXdec to rip the FMV's and audio files and convert over to a format the PC could use.
If you are having trouble finding instructions it details them here but it seems hard to find and hidden on the git. https://github.com/OpenDriver2/REDRIVER ... structions
But you can skip all the converting of the FMV's and audio and just grab the files from mine in the post above unless you want to do it yourself. I will admit it took me a few hours to get it all figured out.
Oh, and the version I used is the 5.0 update released earlier today. From what I am guessing they are running some calls through partial emulation kind of like how neo did with the SM64 port?
P.S. I am trying to figure out how to get the debug mode enabled, it allows you to do some pretty awesome stuff like toggle cheats and day and nigh weather or other stuff in real time in game.
Edit: If you want debug menu to play around with just download it here, and extract the contents to the game directory. You can have the dev build and release build installed in same directory at same time. https://ci.appveyor.com/project/SoapyMa ... /artifacts